ijeff@lemdro.id to Technology@beehaw.orgEnglish · 10 months agoWhy Unity felt the need to “rush out” its controversial install-fee programarstechnica.comexternal-linkmessage-square27fedilinkarrow-up151arrow-down10
arrow-up151arrow-down1external-linkWhy Unity felt the need to “rush out” its controversial install-fee programarstechnica.comijeff@lemdro.id to Technology@beehaw.orgEnglish · 10 months agomessage-square27fedilink
minus-squareGamma@beehaw.orglinkfedilinkEnglisharrow-up3·10 months agoThe talk was that Unreal was starting to get used in the entertainment industry for real-time set effects and they had no way to compete in that space.
minus-squareanlumo@feddit.delinkfedilinkEnglisharrow-up2·edit-210 months agoWell yes, but for that they need to develop a competitor to Nanite, and Weta won’t get them any closer to that.
The talk was that Unreal was starting to get used in the entertainment industry for real-time set effects and they had no way to compete in that space.
Well yes, but for that they need to develop a competitor to Nanite, and Weta won’t get them any closer to that.