he/him

Nerd, programmer, writer. I like making things!

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Joined 2 years ago
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Cake day: June 20th, 2023

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  • The exploration is part of why I love Snowrunner (et al.) so much. You end up spending a lot of time slowly working your way through mud, looking for anchor points and easier routes. It feels kinda like an “adventure metroidvania” where the challenge is learning how to navigate the world before giving you the tools to blast through.

    I recommend disabling any minimap in any game ever. Little dotted line syndrome is real and harms immersion!

    Also hard rec for Any Austin, one of my favorite recent discoveries!









  • In python I put my base models in models/__init__.py. The bases have things for managing data behind the scenes, adding common utility methods, etc. If I’m using another library or method to serialize data I’d put it in a separate utility script somewhere, it’s probably going to be useful to more than just data models and it’s easy enough to import.

    Then each file that defines models has a from models import BaseModel or whatever else is needed, keeping each file relatively short and focused to what it needs to do.












  • Gamma@beehaw.orgtoProgramming@programming.devSoftware Fast-Food
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    2 months ago

    The thing is, most humans are laughably bad at architecting software without actually writing it first

    That quote is hilarious to me, I guess they haven’t stumbled upon design patterns yet? I don’t even know who this blog is supposed to be for, there’s no name attached so I’m half guessing it’s more AI slop