What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • ShaunaTheDead@kbin.social
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    1 year ago

    I’m not sure if it qualifies exactly as what you’re describing, but Metal Gear Solid 2 had a moment where they subvert the game over screen. At some point in the fight a game over screen comes up but it’s full of typos like “fission mailed” instead of “mission failed” and there’s a small window in the top-left where the fight is still on-going.

    Also, notably, all the soulsbourne games kind of subvert the player’s death by making it basically required to continue most of the time.

    • fernandofig@reddthat.com
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      1 year ago

      I don’t think this qualifies. That moment you’re referring to is more a “breaking the 4th wall” situation for a sort of comic effect, which is a staple on most of the entries on the series, not an actual reversal of a failure state. Something similar happens on MGS1 on the fight with Psycho Mantis, for example.