The format of these posts is simple: let’s discuss a specific game or series!

Let’s discuss the Final Fantasy series of video games. What are your favorites? What aspects do you like about it? What doesn’t work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let’s get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Visual Novels, Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

  • HEXN3T@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    12
    ·
    2 months ago

    I have played and enjoyed every single Final Fantasy game. Even XIII has some great stuff going for it. The series strong suit is that it’s never stale. Each game is a fresh, new take on a somewhat familiar net of design philosophies.

    My favourite is XII. I love its job and gambit system, as well as the world design and music. IX comes just a tiny bit short, then V, probably.

    • OrangeEnot@lemm.ee
      link
      fedilink
      arrow-up
      8
      ·
      2 months ago

      XII is my favourite as well. Interesting how controversial gambit system ended up to be, some love it, some hate it. I personally love that it gives the freedom to do any type of weird stuff you’d like to do and maintain good pace in battles.

      Those who dislike it, I imagine, don’t enjoy combat where the player doesn’t have to push buttons, but 1) you never have enough gambit slots for everything you’d like to do, so you have to adapt and choose magicks/items yourself at times; 2) many RPGs suffer from exactly the opposite problem - you encounter a familiar enemy, know of one efficient way to defeat it and have to choose the same options in battles against it time after time just because you know that it works; mindlessly pushing a few buttons isn’t much different from not pushing any buttons at all in this case.

      • Xatolos@reddthat.com
        link
        fedilink
        arrow-up
        2
        ·
        2 months ago

        The problem with the gambit system was it was too easy to script an attack setting that the battles played themselves and you could only lose if you were grossly out leveled.

        Finished the game like this by just walking thru it, just killed the challenge. And it wasn’t set up well to use commands, more just the gambit system.

        • OrangeEnot@lemm.ee
          link
          fedilink
          arrow-up
          1
          ·
          2 months ago

          Well, to each their own. Gotta note, though, that the vanilla and Zodiac Job System PS2 versions are more challenging than the Zodiac Age version.

        • Stepos Venzny@beehaw.org
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 months ago

          “If weak to fire then cast Fira”. You don’t even need to have your characters learn the weakness first by scanning them, they just intuit every weakness.

      • Eggyhead@fedia.io
        link
        fedilink
        arrow-up
        1
        ·
        2 months ago

        XII was one of the first mainline games I played through, and I really got into it. After playing most of the rest, I get why it doesn’t come off as a “proper” FF game. That said, I always wanted more just like it. Perhaps a spinoff, or maybe ivalice alliance could be reinstated as a more tactics-focused FF franchise while the main line goes on doing… whatever it did for XVI.

        • OrangeEnot@lemm.ee
          link
          fedilink
          arrow-up
          1
          ·
          2 months ago

          I’ve played Tactics only this year and was surprised how much XII resembles it in mechanics despite these games belonging to different RPG subgenres. It lead me to think that XII only happened because there was this proper foundation of Tactics, so I doubt there’d ever be another mainline game in Ivalice, but more Tactics games are possible, I think.

          I wish I’ll have enough time at some point to get to the Ivalice storyline in XIV.