The production cost of Star Citizen has now surpassed that of multiple triple-A titles combined, including the likes of GTA 5, RDR2, and Cyberpunk 2077.
I’ve been playing Star Citizen pretty regularly for years, and still do. While it’s not progressing as quickly as I want it to, it’s definitely progressing… and so long as their current funding model keeps the game evolving, I’m happy with that.
The thing that concerns me about Starfield right now is how little they’ve shown of flight mechanics. I’m starting to get the feeling that space flight is going to be a half-baked afterthought and atmospheric flight might not be a thing at all. We’ll know soon enough, but I am still not going to let myself expect anything more than “Fallout/Elder Scrolls in Space”. All the on-foot gameplay looks great, but I also want to fly around the universe and planets on my own, discover neat things in space, have satisfying space and atmospheric controls/physics, land anywhere, etc.
I’ve been playing Star Citizen pretty regularly for years, and still do. While it’s not progressing as quickly as I want it to, it’s definitely progressing… and so long as their current funding model keeps the game evolving, I’m happy with that.
The thing that concerns me about Starfield right now is how little they’ve shown of flight mechanics. I’m starting to get the feeling that space flight is going to be a half-baked afterthought and atmospheric flight might not be a thing at all. We’ll know soon enough, but I am still not going to let myself expect anything more than “Fallout/Elder Scrolls in Space”. All the on-foot gameplay looks great, but I also want to fly around the universe and planets on my own, discover neat things in space, have satisfying space and atmospheric controls/physics, land anywhere, etc.