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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • The other day I was updating something and a test failed. I looked at it and saw I had written it, and left a comment that said like “{Coworker} says this test case is important”. Welp. He was right. Was a subtle wrong that could’ve gone out to customers, but the wrong stayed just on my local thanks to that test.


  • I would have questions about how they work with a team and structure.

    Are they going to be okay with planning work out two weeks ahead? Sometimes hobbyists do like 80% of a task and then wander off (it’s me with some of my hobbies).

    Are they going to be okay following existing code standards? I don’t want to deal with someone coming in and trying to relitigate line lengths or other formatting stuff, or someone who’s going to reject the idea of standards altogether.

    Are they going to be okay giving and getting feedback from peers? Sometimes code review can be hard for people. I recently had a whole snafu at work where someone was trying to extend some existing code into something it wasn’t meant to do*, and he got really upset when the PR was rejected.

    Do they write tests? Good ones? I feel like a lot of self taught hobbyists don’t. A lot of professionals don’t. I don’t want to deal with someone’s 4000 line endpoint that has no tests but “just works see I manually tested it”




  • I don’t think I’ve ever desired to have speech as an interface for a device.

    Yeah, I could yell at it “Open the browser and go to uhh the order of the stick comic index page” and maybe it would get it right. Or I could just… click on the browser, type oot and pick it from the drop down. Faster, no error, no expensive processing.

    I don’t drive (cars are a bad form of transit and I’m lucky enough to not need one) and I’m not hands-full in the kitchen often.





  • A dark souls kind of slow paced combat game, but built for co-op. Except I don’t have any friends who are on the same skill level and schedule.

    More broadly, I really want more games that you can play co-op in where the players are vastly different skill levels, but it’s still fun. I don’t know how to solve this.

    I can imagine like a game where one person is playing dark souls and the other is playing candy crush, and they interact somehow. Like making matches in one give estus in the other, and killing bosses gives stuff.

    Basically I want to play games with my frienda that don’t play the same games, somehow.





  • I don’t buy a game solely because it’s the zeitgeist or whatever. A friend of mine routinely buys games that are “the new shiny” and then doesn’t finish them, or loses interest quickly. I usually wait for a sale, some patches, and/or the dlc to be bundled into a goty edition.

    Some exceptions:

    I bought elden ring near launch because I’m a big enjoyer of the genre, and my friend confirmed it was good. No regrets.

    I bought bg3 shortly before it’s full access. I’d liked the other games larian did, and a friend told me it was good. No regrets.

    Both of those were pretty light on DLC. No season pass or “goty” editions were likely.

    I’m going to wait for the dragon age game to go on sale. I don’t really trust Bioware, and I don’t know if they plan to do a bunch of dlc that will get bundled up later.

    I’ve been waiting for Lies of P to get cheap. The demo was just ok when I played it, but a friend tells me it’s phenomenal.

    Right now I’m playing a MUD (aardwolf). It really distills some online RPG into the essence of “go kill some stuff to level up, get new skills, and kill bigger stuff”. It’s strangely satisfying.







  • I’ve never had a complaint about logging stuff in python. It generally does what I expect.

    “Create a copy of your object and print that” is what I ended up doing, but I don’t think most people would say that’s intuitive. I expect if i print something at a particular time, I get what it is at that point in time.