Flying Squid@lemmy.world to Risa@startrek.websiteEnglish · 10 months agoSpace is 2D, right?lemmy.worldimagemessage-square58fedilinkarrow-up1466arrow-down115
arrow-up1451arrow-down1imageSpace is 2D, right?lemmy.worldFlying Squid@lemmy.world to Risa@startrek.websiteEnglish · 10 months agomessage-square58fedilink
minus-squareanteaters@feddit.delinkfedilinkEnglisharrow-up5arrow-down1·10 months agoKSP taught me what orbits are and Star Trek taught me that they are just not that important
minus-squareRob Bos@lemmy.calinkfedilinkEnglisharrow-up3·10 months agoIn fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
minus-squaremarcos@lemmy.worldlinkfedilinkEnglisharrow-up1·10 months agoIf KSP had an antimatter based engine, you’d get the same conclusion there too.
KSP taught me what orbits are and Star Trek taught me that they are just not that important
In fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
If KSP had an antimatter based engine, you’d get the same conclusion there too.