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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Still, i don’t think it’ll need to get much more complex to be very useful for AI workloads.

    People have been discovering that more, and simpler, calculations seem to work better? the trend in AI workloads seems to have gone from FP32 -> FP16 -> INT16 -> INT8 and possibly even INT4?

    Seems like just having lots of simple calculations is more efficient/effective than more complex stuff.



  • Nebula: pay $300 once, lifetime access. They had it up for a week on a trial run a while ago, and they decided to bring it back for now.

    curiosity stream: I think I found a deal on Stack Social, + coupon, that worked out to $180. The basic 1080p format only. Again, pay once, lifetime access.

    The payoff time for Nebula is around 8 years (not counting possible price increases in the future), so you’ll have to have faith that they’ll last that long. I hope they do though. Curiositystream is obviously less. Then again, the immediate cash infusion they get from this can also help them survive/expand faster.







  • If camping is too effective, then the map or weapon balance is what needs work.

    For example, of people are camping spawn points, why is the spawn point so easily accessible at all? Why don’t players spawn behind cover with multiple exit points? Do they not get temporary invulnerability?

    Or camping objectives. Why is there only one, easily defended path to the objective? Why isn’t there a path for you to sneak up and just stab the camper in the ass while he’s staring down the scope? Or just walk around him and ignore him completely?

    Watch some professional CS:GO. Those maps have been refined and balance-tweaked for decades. You can’t just camp one objective because there are two objectives. Every good camping spot is still leaves you exposed to getting flanked. Even with arguably the most OP camper’s weapon in any competitive game - the AWP, teams still only run 1 AWP, maybe 2 at most. Simply because camping alone isn’t effective.