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I’m here to stay.
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After your edit, the post points to an image only, no longer the link to the source. Please edit back the link, if not at least into the body.
Isn’t Signal Open Source? If so, why is it a surprise then?
The problem with this approach is, that they get to decide who is a journalist and who is not.
I don’t know man, chat apps and systems like Twitter and Mastodon aren’t a good place for journalism. I had to stop using both, its just full of chats and any kind of messages from all over the place, including advertisements and links and what not. Not a good place to discuss anything. To me these are just advertisement platforms.
It was probably just a joke.
For the language itself, maybe. But never discourage people from learning something new. He seems to be excited and has motivation. There are also lot of legacy code, which would never get ported or maintained if nobody learns the language anymore, only a few old people at that point (look what happens to COBOL).
I was about to start learning Perl in a proper way, but always decided against it. I just can’t find a good reason for myself to write Perl code. Unless you want to read or edit others Perl code, what is the reason to learn it? GNU+Bash and Python are often enough for me.
So why learning and using Perl in modern age and day as a newcomer to the language? Look, I’m not negative here, just asking honest question. Because I am actually searching for good reasons to learn Perl.
I don’t agree here. Playing for long time means you get better, more experienced as well. Reaction time is not all. Plus the differences of reaction time we talk about is usually only important for world class players. Normal humans like us are similar in reaction time between the ages we talk about (30 vs 20 in example). Lot of older people are playing and are better than younger people.
Having said this, every human is different and will have different degradation or changes in their body and mind. I am just generalize here, knowing that individuals might differ strongly. Have in mind, I am talking about normal players like us, not professionals or world class players, where differences in weakness are much more amplified.
And off course it depends on the games as well off course and in what rank you are. My point is that age is often an excuse without realizing the real issues, pointing it to reaction times and aging, when maybe something different is the problem.
Maybe look if there are predefined set of user created controls in Steam Deck. Sometimes users create alternative control schemes optimized for controller setup. Or do your own customization with the Steam Input. That won’t make you better at aiming, but maybe you can address some pain points this way.
It’s like coming from gamepad to arcade sticks, when playing fighting games. There is nothing else you can do, other than train and play and git gud. Try the original DOOM, and I mean the first DOOM from the 90s. You don’t have to aim up or down, only left and right and its not precise as todays shooters. Maybe play that on a lower difficulty and see if you can get used to it.
Overwatch 2, which is Free To Play, has a training area and courses for heroes you can try. Take the simple Soldier, which is your average FPS character, and maybe you can get used to the controls. You don’t have to play online, just try it out against bots and do these training courses. Maybe that helps.
If you play such a shooter every day, DOOM, and others, than you will get used to it and build up muscle memory. Actually I find it exciting to learn new stuff like this and am a little bit jealous. ^^ Reminds me back when I came from console to PC and had to learn how to play shooters with mouse and keyboard.
Edit: Your age 30 is fine. Age is always an excuse, but mostly not true. I’m also from the 80s and grew up with 8-bit and 16-bit. Yet I learned how to play with arcade sticks and mouse and keyboard in addition to controllers. I’m 42 now (and proud of it). My biggest advice is, play every sort of game, not only you are comfortable with. And do it every day. git gud is the only way.
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OBS is clunky and complicated to me. The Canvas and Output resolutions are separate, which confuses me the hell out of it. I only experimented with some settings so far to record gameplay (after my new PC installation) and need to see how this works out. But if I change settings to record something different, then I have to configure it again to record gameplay. Also to use Hotkeys, I have to allow hotkeys to be used globally in my system (which I don’t want to otherwise). Because of Wayland and how it works.
All in all its must simpler and superior to do this in Steam itself now. For other use cases, I will still keep OBS, its not bad, just not straightforward for daily game recordings. But I can add other software and games to Steam and can use it with Steam Recording too (if the overlay works there).
As others noted, this has background recording functionality and manual on demand recording as well. I have used manual recording software and still have OBS installed for any use case. But having Steam Recording builtin is very convenient.
All of this is builtin and works the exact same way regardless of operating system and hardware (independent from cpu and gpu and os). No one needs to study hardware and software in order to configure it in the best possible way. If you used this on Windows, its the same on Linux, no dependency of recording software.
This is a much bigger deal than just recording footage with gnome-screenshot.
Its huge for me, because in Linux I can only record through OBS. And OBS is suboptimal, compared to a builtin solution like this. On Steam Deck I used the plugin too, but had to remove it again, because the plugin system stopped working.
Sure, a few more settings wouldn’t be bad, in example for saving as video file. But I think for the sake of simplicity for the end user and also for the devs themselves (I mean Steam devs) they kept it a bit barebones when it comes to codec or resolution settings. This has to work on Windows and on Linux (not sure about Mac) and on the Steam Deck out of the box.
It’s still beta and they already said in the article some features are coming. I’m more than happy with the timeline feature, this is amazing. I set it to 16 hours at highest quality, lol.
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Its built-in and therefore independent from gpu and driver or additional software, and independent of the operating system, it even works on the Steam Deck out of the box. This is a feature I waited long time for.
I deleted my reply, because I don’t know what I’m talking.