

I find this image hilarious, but Dr. Who is so wholesome most of the time it’s hard for me to imagine Sisko getting more than mildly annoyed by his antics.


I find this image hilarious, but Dr. Who is so wholesome most of the time it’s hard for me to imagine Sisko getting more than mildly annoyed by his antics.


I’ll check this out, love Ro Laren / Michelle Forbes…
However this site had a “duel” between Spock and Porthos for best crew member and it just made me laugh. The legendary first officer of the original Enterprise that saved Earth countless times or a cheese loving dog famous for causing diplomatic incidents by pissing on sacred trees… Tough one.


All I know is that Sisko, Bashir, and O’Brien all identify Section 31 as non-Starfleet assholes that need to be stopped at all costs. Discovery has Pike practically saluting Section 31 genocidal Empress Georgiou and revering the black badges in a way I’ll never forgive it for.


I think DS9 did Section 31 right, as the bad guys to be foiled, as anathema to Starfleet’s ideals, but yeah every other show seems to miss the point.


Enterprise established it as a result of Klingons experimenting with human augment DNA and it getting out of hand. It probably didn’t need to be addressed in universe, but I thought it was a fun retcon.


Ugh, Discovery just made no sense in a million ways. My (least) favorite is how Control was sentient AI like a century before Data was a thing, or even M-5. That and every time Section 31 was acknowledged as Starfleet black ops instead of a rogue agency of assholes.
Hitman wasn’t really a sandbox until Freelancer mode was added. The story mode has always been pretty linear. Same level order, same objectives every time. I’m not expecting my choices to matter to the narrative, but I am expecting to be able to choose between quiet and loud, lethal and non-lethal etc. to finish the given mission which should be a pretty low bar.
If there isn’t a ton of play style variety like Hitman then it will suck. Play your way is the fun part. I’m a SASO type player and that fits into a more realistic sim but Bond also goes loud and wacky a lot in the movies too.
I haven’t watched a single trailer for this, but I’m hyped solely because IOI did great things with Hitman, and being a (movie) spy is similar except your objectives aren’t always assassination.
Couldn’t really care less about the Bond angle, but since it’s a reboot of his story, don’t really think that matters much.


Fuck you, Ellison and Paramount. I’d rather watch the franchise die than turn into fanfic for fascists anyway.


Great episode, great finale, really strong first season. I had issues with some episodes trying to do too much in too little time, but for the last two episodes the writers focused on one story and did a damn good job tying up the season arc. Can’t wait to see where the show goes next season.
The one criticism I have of the finale, and literally everywhere else it comes up in new era Trek is: Stop moving the camera so fucking much! It’s unnecessary and really takes me out of it when the camera is wiggling back and forth, or spinning around in an arc, or acting like an unstable drone during the trial portion (particularly at the end). I want to drink in what’s going on, not be trying to puzzle out WTF I’m looking at, especially when stream compression turns a lot of motion into blurry pixels.
A little shaky cam when things are intense or exploding, sure, but overall I wish it was shot in a more conventional style.


I don’t have any issue with seeing young adults growing and dealing with trauma. This episode has a lot of pieces working together in the overall storyline, I just don’t think it was that compelling within the episode.
The drama class half of the episode didn’t really go off. Maybe because I only know the play from what the episode told me about it, but I think it’s more like the actual growth part got cut off. We spend time with drunk Tarima (yawn) and then short cut the cadets actually performing the play with each other. That would have been the climax of that story, them getting into character, relating to it, working through it and reaching some sort of understanding or catharsis but that scene gets hand waved. Probably needed a full 45 minutes to do right too.
Or the Sam story, which was closer to the mark but still failed to create tension or consequences and ended up getting resolved neatly with a happy ending. Give Sam half an episode to be dead, for people to be sad, and the Doctor half an episode to reflect on it, resolving to do better before tying it up with a bow and it could have been great.
I love that the show isn’t constantly balls to the wall action and we’re getting a lot of character focus but the story juggling bit this episode in the ass and it isn’t the first to be trying to do too much and fumble the execution.


Yeah, I think this one didn’t come together as well as it could have. Should have focused on the Sam story more and done more to make it feel like she was in real danger. When she was dead I involuntarily yelled “yeah right!”. Lo and behold a minute later it’s resolved happily. The drama class and Caleb/Tarima story could have more easily been cut short without losing anything.
Probably one of the worst eps, but I’m happy to say that’s actually a pretty high bar for this show so far and this is more meh than truly bad (here I’m flashing back to like 20 different Discovery episodes where the episode ended and I was tearing my hair out over how stupid they were - that’s the real trauma here)
Also happy to speculate that, with two episodes left, the pendulum seems likely to swing back to excitement next week and I’m here for it.


The hero roster will list everyone you’ve unlocked in a run, including the dead / left behind to help you figure it out. Characters can cycle off the bridge if they are injured or otherwise busy with story too, so double check Chakotay and Tom are actually gone and not just at the bottom of a list of 30 injured crewmen waiting to be treated or something.


I’m pretty sure when you get Klingon B’ellana the original is put back to normal in dialogue so that model/portrait makes sense.
But like for heroes disappearing between sectors, were they on quests? You can definitely leave people behind if you don’t fully resolve events.
Anyway, bad luck with the bugs. I’ve had it crash a couple of times or occasionally show an empty pop-up (which looks like it may be fixed now) but nothing really game breaking. Never lost more than a few cycles for reloading.


It’s a narrative game. The graphics are intended to be more functional than pretty.
I also wish there was more voice acting, but the problem there is likely that you’d need the entire Voyager cast to chime in to sound right and there is a lot of dialogue. Not to mention, even the voiced logs with Tim Russ / RDM sound off because they’re 30 years older…
As for 6GB of VRAM, I blame the engine if that’s a real number and not one from the recommended specs (which are probably more about GPU power than memory). This game runs on Steam Deck and it technically doesn’t have any VRAM.


I think it’s pretty fun. Even knowing the story beats, things go way different than on the show.
In my current (still first) run Tom and B’ellana got sucked into a black hole and died, but B’ellana’s full Klingon half is on phasers, Tuvix runs the mess and the Doctor runs the sick bay in tandem with a Malon. Voyager is armed to the teeth and just stomped the shit out of the Borg. I’m still missing a lot of heroes so I must have missed some opportunities too even though I’ve been hitting almost every mission.
Anyway, I enjoy narrative games and ones like Ixion or Fallout Shelter so this was aimed right at me.


However, I hated the suggested romantic tension between Caleb and Genesis, fortunately it didn’t went further than that.
I think they did that well. Spent one moment of “is this…?” and then moved on. Felt very young adult to me, but I also hope that’s the last of it.


Yeah, I liked the episode, nothing felt out of place in individual scenes, but you’re right it does feel like they were trying to fit too much story into too little time. There’s like four B-plots in there.
Hmm, I like both of those movies but way different vibes. Crimson Tide might as well already be a Trek script, but Training Day? Freshly minted Captain versus effective but corrupt badmiral perhaps? XO and captain maybe?
My hopes this will be made are pretty low, but there could be some good Trek here. Especially if they actually made a movie that wasn’t a cameo fest (it does say all new characters).