

Yay, glad to have you back. Thanks for taking up the mantle again.


Yay, glad to have you back. Thanks for taking up the mantle again.


Hell yeah, I recently finished Dusk too! Be warned, the configuration menus for SoH are much rougher than Dusk, they set a new high bar with that one.


I’m sure the graphics will be a big point of contention, since there aren’t a ton of changes otherwise, and in that regard I don’t mind them too much, though some of the characters look wonky and inconsistent.
I’m more disappointed it appears to be a 1:1 remake. Between that and the way the the gameplay video talked down to the audience (“this is how you jump, wow!” and “we kept loading screens to make you nostalgic”), this just isn’t for me. It makes me sad that this seems to be happening more and more with Nintendo.
Fortunately, I just played Ship of Harkinian last year and had a great time. It already includes a lot of the QoL improvements (e.g. free camera movement), and with an HD texture pack it looks good without compromising the original style. Plays on the go with on a Steam Deck too!


Welcome john apple


The article says Saros will be PS5 only now :/


But it’s not just that “they effectively trained their model using OpenAI’s model”. The point Ed goes on to make is why hasn’t OpenAI done the same thing? The marvel of DeepSeek is how much more efficient it is, whereas Big Tech keeps insisting that they need ever bigger data centers.


Great game. The sequel, Survivor, is also really good, some technical issues aside.
If you feel that way about the prequels, just wait until you see the sequel trilogy.
Elixir. It was strange at first, but once I got the hang of it I fell in love. It’s a really well thought out language with just the right amount of features, has surprisingly good libraries, and is just really versatile.
I’m surprised MegaCrit decided to make a straight sequel, even keeping some of the same characters and cards, considering the original game is already so good. I hope this means they’ve got enough new ideas to redefine the game and the genre it created, and not just be an expansion or shallow remix of StS’s content.


I’m OOTL, what did Redis change that’s led to a bunch of competitors?
IYKYK


I just beat this in two sessions yesterday, it’s very very good. The puzzles are much more involved and clever, but even more cleverly designed so that you can’t get stuck and usually have some ideas of what to do.
Or best of all
“I’m too lazy to watch the video and would rather be contrarian in the comments”
All of The Last of Us (Part I), but especially the prologue, the ending, and the DLC.
The end of Telltale’s The Walking Dead: Season 1.
The end of Life is Strange, but only if you choose Bay.
Since when do you need brakes for Royal Raceway?
I can’t believe no one has mentioned The Last Clockwinder yet. It’s a automation puzzle game in which you create clones of yourself and get them to all work together. It’s not too hard to progress in but makes it easy to try to optimize your solutions if you want. The theming and story is cozy too. Really great game!
I’m also digging into Control Resonant. I just love the weird and wacky style of this game and the original. The combat isn’t a pushover, but when you start chain moves together you feel like a badass, even early on. The movement in general is buttery smooth, feels great to just pick up and play.