Is handwriting & drawing support planned?
Is handwriting & drawing support planned?
Glad I could help! I wasn’t sure if I was missing something in what you were trying to do - I get that in some cases folding in those features can make things a lot easier.
Don’t really understand why you’re overriding __new__
. Surely it’d work better to use:
def __init__(self, source: str | Path, *args: Any) -> None:
super().__init__(Path(source, *args).expanduser().resolve())
But this removes self.__source
and the property. I’m not sure what the advantage of using that is but you could always set that before the line super().__init__(Path(source, *args).expanduser().resolve())
.
EDIT: if I’ve completely misunderstood, please could you explain? I don’t really understand what subclassing is trying to achieve here, other than simplifying access to certain os.path
functions.
Sounds like you were engaging in whataboutism and that was the problem
I loved Lego Island but will never forgive Lego Island 2 for the bad disk that would crash after 3/4 of the game. I never got to finish it.
Rock Raiders & Lego Loco were great (if a little inadvisable in terms of the Lego Loco letters).
I moved to Splid and found it a bit less clear than Splitwise but better in other ways once I’d figured it out. It’s not FOSS, unfortunately, but I do trust it much more than Splitwise.
Ah, thanks for the answer, I’d missed this on the GH page. Unfortunately, that’s not what I’m after as I know I will end up with a complete mess of unusable notes or not use it at all if there are any stages of choosing a note type.
Ideally, I want version controlled, editable, searchable, taggable paper I don’t have to file away, which I can also type on and use other digital tools with (e.g for things like diagrams, spreadsheets). I haven’t seen anything particularly close to what I’m after yet but I’m hopeful that it’ll come eventually.