IIRC They were also trying to get kernel devs to let official structure definitions live in Rust instead of C, and got upset when they didn’t want to do that.
IIRC They were also trying to get kernel devs to let official structure definitions live in Rust instead of C, and got upset when they didn’t want to do that.
This would be caught by ASan and other tools though, which should be part of any review.
I’m doing that. I know several others who have as well.
Be that as it may, I personally wouldn’t consider someone to be a very knowledgeable (on how games actually work) game developer if they didn’t at least know how to use things like linear algebra to make a character run and jump naturally and such, even if they’re not coding like that day to day and just using a higher level framework.
You don’t have to agree with me, and I still respect your opinion either way.
Depends entirely on your definition of “gamedev”, IMO. If you’re trying to write a platformer in basic C with no external libraries, you will absolutely need to use algebra/geometry/etc. and maybe even some more advanced things like physics/calculus depending on what features/effects you want to put in your game.
I think you could argue the same point with C++
To be fair, it’s entirely possible to make the same and very similar mistakes in Rust, too.
you can’t know that
except gaia is one of the largest forums on earth.
they have more subscribers than Apple TV+
Please work on your Japanese.
I would use Ada or Spark in a heartbeat if there was an easy-to-use, mature cross-platform GUI library for it.
the queen of /g/
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technically correct, the best kind of correct
For good privacy (from fingerprinting) it is undoubtedly a bad choice.
I have. You just don’t hang out in the “right” places
Nobody mentioned number of speakers though
I think you answered your own question :)
There’s no shortage of reasons to not like Linus.