It does support it, it’s just slower than JS. WA is faster in other aspects though, so frameworks that compile to WA (like the Rust framework Leptos) still end up being faster than a lot of JS ones.
It does support it, it’s just slower than JS. WA is faster in other aspects though, so frameworks that compile to WA (like the Rust framework Leptos) still end up being faster than a lot of JS ones.
You can also copy paste by manually copying text by hand, would call that a valid alternative to Ctrl-C/V?
I don’t understand the need for Ctrl-C/V, when manually copying the text exists. I know it’s snarky, but that’s the level of difference we’re talking about here. Or imagine, to delete a line, someone Right Arrows 50 times, then backspaces 50 times, instead of using the shortcut.
I’d recommend everyone check out https://prql-lang.org/. It’s SQL, but readable and writable in a sane way.
And no, SQL is NOT readable or writable for anything involving more than a single join.
I want a shooter-esque game crossed with MOBA stuff. Basically, I just want Monday Night Combat, Battleborn or Gigantic to come back.
Kubernetes is so easy! Unless you’re insane enough to have any state at all in your app. But who does that?
Nier Automata. I really hated the replaying it part. The combat gets incredibly boring after the first two playthroughs. I also found the supposedly “deep” story to be extremely lacking, very on the nose and, like way too much japanese entertainment, bipolar when it comes to emotions.
PHP the language has become pretty nice, but I recently had to work with a PHP CMS deployment, and it was an absolute pain to do. PHP frameworks seem to still exist in a world where you manually upload code to a manually configured server running apache. Dockerizing the CMS (uses Symfony) is/was an absolute pain.
Honestly, Immortals: Fenyx Rising was superior to Breath of the Wild in every way (for me at least). The world wasn’t “stretched” in size needlessly, “shrines” integrated directly into the overworld, instead of being seperate, the collectibles were sometimes fun (compared to Koroks, which were always bad), there were far more interesting characters and side quests, the world was more alive, the combat was better (if we ignore BotWs weird physics stuff, which has fuckall to do with an action RPG), exploration had an actual point, because you might actually find something nice that doesn’t break five swings in, the story was superior, and the humor was great (to me).
TL;DR: Ubisoft cancels a sequel to their best game in some time, no suprise here.
But that’s true of literally every single community. Posting copyrighted images in a pics community, copyrighted music in a little video/gif, a nazi denying the holocaust (illegal in Germany) in one little comment a hundred comments in…
Who do you think is more likely to overstep? A community very well aware of the risks and the scrutiny they are under, full of people that are themselves aware of the risks, or some rando on some random community?
Obviously, they are allowed to ban or not ban whatever they want, but I just think it’s a very short sighted, quickfire decision.
Because from everything I’ve seen, those communities did not do ANYTHING illegal. They talked about software that can be used that way, but if we go by that measure, discussing any Fediverse software is illegal, because you could use that to host illegal content.
It’s better than “invisible” exceptions, but it’s still the worst “better” version. The best solution is some version of the good old Result monad. Rust has the BEST error handling (at least in the languages i know). You must handle Errors, BUT they are just values, AND there’s a easy, non-verbose way of passing on the error (the ? operator).
To get annoyingly serious on a funny post, the one huge danger of GUIs that I’ve personally witnessed in many of my juniors is that they abstract away the need to understand the tool you’re using.
I regularly use a Git GUI, and I might have to google the rebase command for more complex tasks, but I know how Git works. I know what I can do with rebase, even if I don’t exactly know how to. If you only live in the GUI, you can get far never understanding the system. Until one day, when you fuck up a commit or a push, and you’re totally hosed because there isn’t a pretty button with the exact feature you want in your GUI.
I mean, we’re rewriting everything in Rust, so there’s no need to learn cmake anymore /s
To conter your comment a little bit, I think anyone doing coding for a living should absolutely use an editor that supports LSPs. They’re an insanely helpful tool with zero downsides.
I disagree somewhat with their take, but there’s definitely languages that cmoe with features built-in that reduce the need for a fancy IDE. For example, instead of null checks via annotations that the IDE has to parse and warn about, just have nullable types. Or instead of IDE features to generate a bunch of boilerplate, just don’t require that boilerplate.
That being said, on the other side of the spectrum, anyone writing code without using an LSP is just throwing away productivity by the handfull.
The worst thing is that it’s often just that one specific mission that has shitty checkpoints. The rest is generally fine, but then you hit that wall and you want to do PHYSICAL VIOLENCE. At least that’s been my experience.
I often find mechanics that only exist to waste time incredibly annoying. In the case of loot, a limited inventory is kind of that. You could absolutely just portal/teleport to town, sell your stuff, and then get back to playing. There’s no challenge involved, EXCEPT that it wastes your real-world time.
I liked the pets in Torchlight for this reason. You could send them off to sell loot, while you kept playing the part of the game that’s actually fun.
One exception is something like Resident Evil, where the choice is relevant to the gameplay directly. But even then, I would’ve preferred limits on individual elements (Only X weapons, only X healing items, etc.) and having extras automatically stored.
But some people play them with just a Dance pad. Doesn’t that, by your logic, mean they are too easy? Shouldn’t they be even harder? Maybe they’d be even more famous. The point is that difficulty is relative, therefore there OBJECTIVELY isn’t a correct difficulty. You’re just lucky enough to fit into their “difficulty demographic”.
But it’s moot anyway. Games with easy modes will still get played with high difficulty by people that actually enjoy it. Your own enjoyment of a game should not depend on other peoples difficulty levels.
This is one big reason why I liked Fenyx way better than Breath of the Wild. The Fenyx world is far smaller, but also more dense with actually interesting things to do. You have a horse in both, but the distances in BotW are still just pointlessly big, esp. when 90% of the things you can find are just the same two things: shrines and koroks.
I have never had a good experience with a Debian server. Every single time I had to add unstable or third party repos to get anything remotely current to run. What’s the point if you have to add unstable shit anyway?