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Joined 1 year ago
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Cake day: July 5th, 2023

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  • I don’t understand the need for Ctrl-C/V, when manually copying the text exists. I know it’s snarky, but that’s the level of difference we’re talking about here. Or imagine, to delete a line, someone Right Arrows 50 times, then backspaces 50 times, instead of using the shortcut.







  • Honestly, Immortals: Fenyx Rising was superior to Breath of the Wild in every way (for me at least). The world wasn’t “stretched” in size needlessly, “shrines” integrated directly into the overworld, instead of being seperate, the collectibles were sometimes fun (compared to Koroks, which were always bad), there were far more interesting characters and side quests, the world was more alive, the combat was better (if we ignore BotWs weird physics stuff, which has fuckall to do with an action RPG), exploration had an actual point, because you might actually find something nice that doesn’t break five swings in, the story was superior, and the humor was great (to me).

    TL;DR: Ubisoft cancels a sequel to their best game in some time, no suprise here.


  • But that’s true of literally every single community. Posting copyrighted images in a pics community, copyrighted music in a little video/gif, a nazi denying the holocaust (illegal in Germany) in one little comment a hundred comments in…

    Who do you think is more likely to overstep? A community very well aware of the risks and the scrutiny they are under, full of people that are themselves aware of the risks, or some rando on some random community?

    Obviously, they are allowed to ban or not ban whatever they want, but I just think it’s a very short sighted, quickfire decision.



  • r1veRRR@feddit.detoProgrammer Humor@programming.devGolang be like
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    11 months ago

    It’s better than “invisible” exceptions, but it’s still the worst “better” version. The best solution is some version of the good old Result monad. Rust has the BEST error handling (at least in the languages i know). You must handle Errors, BUT they are just values, AND there’s a easy, non-verbose way of passing on the error (the ? operator).


  • To get annoyingly serious on a funny post, the one huge danger of GUIs that I’ve personally witnessed in many of my juniors is that they abstract away the need to understand the tool you’re using.

    I regularly use a Git GUI, and I might have to google the rebase command for more complex tasks, but I know how Git works. I know what I can do with rebase, even if I don’t exactly know how to. If you only live in the GUI, you can get far never understanding the system. Until one day, when you fuck up a commit or a push, and you’re totally hosed because there isn’t a pretty button with the exact feature you want in your GUI.





  • I often find mechanics that only exist to waste time incredibly annoying. In the case of loot, a limited inventory is kind of that. You could absolutely just portal/teleport to town, sell your stuff, and then get back to playing. There’s no challenge involved, EXCEPT that it wastes your real-world time.

    I liked the pets in Torchlight for this reason. You could send them off to sell loot, while you kept playing the part of the game that’s actually fun.

    One exception is something like Resident Evil, where the choice is relevant to the gameplay directly. But even then, I would’ve preferred limits on individual elements (Only X weapons, only X healing items, etc.) and having extras automatically stored.


  • But some people play them with just a Dance pad. Doesn’t that, by your logic, mean they are too easy? Shouldn’t they be even harder? Maybe they’d be even more famous. The point is that difficulty is relative, therefore there OBJECTIVELY isn’t a correct difficulty. You’re just lucky enough to fit into their “difficulty demographic”.

    But it’s moot anyway. Games with easy modes will still get played with high difficulty by people that actually enjoy it. Your own enjoyment of a game should not depend on other peoples difficulty levels.