I misunderstood the problem. I thought the thieve came on bike to steal something. I did not get that the bike itself was what got stolen.
I misunderstood the problem. I thought the thieve came on bike to steal something. I did not get that the bike itself was what got stolen.
I do not get why it would work in that case. I assume the scenario is someone with a bike coming, doing theft, then leaving with the same bike.
Therefore there will be a period without bike, then a period with bike, then a period without bike again.
Let’s assume there is no bike on the particular moment viewed. How do you know whether it occured before or after the theft? If you make the wrong decision, you get stuck on an endless binary search… Unless you take note at each timestamp where you made the decision, draw a tree of timestamps, and go back the tree if your search is fruitless but that’s much more complicated than what this post says.
For a first time don’t try to get the strongest character possible. It’s a time sink to do that. Usually the main campaign of games are beatable even if you screw up something. The worst that can happen is you backtracking a bit and spending time to level up before doing the next quest.
When you played the game once and got used to the mechanics you can make a 2nd char and plan it more deeply ahead if you wish. You know what mechanics you like so the prospect of finding what to invest in what is worth etc… becomes more streamlined. But you don’t have to. You can just be happy to have finished the game and call it a day.
That’s what I did for Diablo 4. After the main campaign I did not feel like venturing more into the game or making another character so I started playing another game. If you really want to 100% a game it does require a ton of time and planning but you don’t have to
On the world’s roads last year, there were over 20 million electric vehicles and 1.3 million commercial EVs such as buses, delivery vans, and trucks.
But these numbers of four or more wheel vehicles are wholly eclipsed by two- and three-wheelers. There were over 280 million electric mopeds, scooters, motorcycles, and three-wheelers on the road last year
There are about 20x more e-bikes than electric cars. Of course its going to demand more oil.
The real question is what is best in terms of oil demand between electric cars and e-bikes
Looks cool! This reminds me of Freespace, another beautiful space fighter game
Do you happen to know where those json files are located? I have been looking for those
I love that software. It’s so simple - no need for much clicking you can do a lot with just the keyboard.
I love particularly how there is no bloatness. Creating a new task is as simple as pressing ctrl+a (or shift+a), typing the name and pressing enter. Creating a subtask is just pressing ‘a’ on the task and type the name.
There is jira integration so I can import my jira tickets and make my own local subdivision in smaller tasks that do not need to be thoroughly described or shared. The status of the jira tickets can be updated from the app directly
There is a pomodoro plugin that works well minor some bugs (don’t ever choose “close” when prompted to skip the break or go back to work)
Wonder what did I do last week for writing a summary? Just look at the history in the app
I really love it and can only recommend it for personal planning
Yeah exactly. Here follows some spoiler for those who have never played Dark Souls
Once you escape from the asylum you can get to the catacombs right away. I did that and got my ass kicked so I figured I was not supposed to get there first.
So I went up towards the upper Bell. Which I did ring. But then afterwards it looked so clear to me, especially as you unlock the shortcut to Firelink : yes ! The other bell must be down in the catacombs! So I headed there.
I struggled a lot to handle all the monsters. I kept going until the valley where you face skeletons on wheels and the black Knight. I figured “no something isn’t right, I don’t think the game is supposed to be that hard. There are tips on the ground about using a divine weapon but I don’t even know how to get one.”. I read a post online and figured I went the wrong way… Once again
Once I fixed that and went the right way things got significantly easier. I heard how some players literally got down to the catacombs from the get go and somehow managed to get to the boss door only to be met by a yellow fog that can’t be passed, and how they struggled to get back to firelink without getting killed…
The bottom line is that I think you need to have someone telling you where not to go to really enjoy Dark souls. Because its not obvious whether you die because of your incompetence or just because you were not supposed to be there right now. I wouldn’t say its bad design though - but it’s not for everyone for sure
I used to dislike dark souls. Recently I tried it again - I struggled but I finally got the hang of it!
I think the hardest is to know what to do. I figured out I was struggling because I kept going in zones I was not expected to go yet.
Also it’s such a big shift compared to what I was used to. You have to wait for the right opportunity to attack rather than going in there and relying on reflexes.
I see. You want to offload AI-specific computations to the Nvidia AI cores. Not a bad idea, although it does mean that hardware that do not have them will have more CPU load so perhaps the AI will have to be tuned down based on the hardware they run on…
You could imagine training one AI for each game AI problem like pathfinding but what is see the benefit over just using classical algorithms?
Can DLSS and XeSS be used for something else than upscaling?
They are for providing special hardware for Neural Network inference (most likely convolutional). Meaning they provide a bunch of matrix multiplication capabilities and other operations that are required for executing a neural network.
Look at this page for more info : https://www.nvidia.com/en-us/data-center/tensor-cores/
They can be leveraged for generative AI needs. And I bet that’s how Nvidia provides the feature of automatic upscaling - it’s not the game that does it, it’s literally the graphic cards that does it. Leveraging AI of video games (like using the core to generate text like ChatGPT) is another matter - you want to have a game that works on all platforms even those that do not have such cores. Having code that says “if it has such cores execute that code on them. Otherwise execute it on CPU” is possible but imo that is more the domain of the computational libraries or the game engine - not the game developer (unless that developer develops its own engine)
But my point is that it’s not as simple as “just have each core implement an AI for my game”. These cores are just accelerators of matrix multiplication operations. Which are themselves used in generative AI. They need to be leveraged within the game dev software ecosystem before the game dev can use those features.
It’s not as simple as that. Those cores are specialised in handling graphics. Game devs have 0 control over it
Oh, it most definitely is scummy. It’s no news that Tinder does not care about people well-beings. Actually, they want you to get stuck to the platform as long as you can; if everyone was finding their partner after a week their platform would not be profitable anymore.
On Tinder it would not be in the same context that what you experienced. In OKCupid it’s part of the rules that you can send messages without a match. So people are OK (I guess) with it. On Tinder it’s going to come as unexpected and unwelcome. You will start with a disadvantage. Unless the woman is only interested in money (if you can spend $500/month on an app then you are probably among the wealthier half of the population).
Those are profit driven. If they can cut cost they will. They just want the minimal effort to get customers. Also usually their app has such marketing and notoriety that most people don’t really care about changelogs.
Absolutely. Just yesterday I tried asking stable diffusion to draw me “An elephant and a monkey dance while two cheetahs drink punch. The elephant and monkey look very happy. The cheetahs look bored.”
It drew me two elephants with monkey hair and two cheetahs. No punch, no dance.
If what you ask is somewhere in the bank of images it will draw it. But if what you ask is a situation the AI has never encountered before in any image, it will fail to invent it.
If all artists used AI we would be stuck on a loop of content that is not novel. Years from now we would stop seeing amazing incredible art. There would be no evolution at all in the styles.
I am glad that there are artists who continue to draw without AI even if it must be hard for them.
Even if the commit message is concise, there is a difference between what the patch does on a technical level and what the end user will see as a result.
IMO the solution is to link each commit to an issue or a ticket - some high-level description of the feature the commit implements - but there still has to be someone who makes the effort of making sure each commit is linked to a ticket and who nags the devs when they forget to do so…
Interesting take. I prefer spaces because each piece of code that I see with tabs has an implicit tabsize you really need to have if you don’t want the code to look ugly - especially if the person has been mixing tabs and spaces - and they usually do. Sometimes unadvertently.
When you remove all tabs at least everyone is on the same page.
To the actual problem raised by the article:
I have ADHD. Two spaces per indent makes it damn near impossible for me to scan code. My brain gets too distracted by the visual noise. Someone who’s visually impaired might bump their font size up really large, and need to scale up or down the amount of space per indent. Someone might just prefer it because…
I wonder if it could be possible to adjust the “indent number of spaces you see” in code editors. Code editors are able to figure out what are indents and what are not, so in theory it should be possible. Perhaps that would be an idea for a new feature?
Thanks indeed I misunderstood the problem