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CPU vs GPU tasks I suppose.
CPU vs GPU tasks I suppose.
GTA 4. Currently playing TBoGT. I somehow forgot how cool the DLCs were. I’m quite impressed by Luis and the side content added in the DLC. If you squint enough parts of TBoGT already feel a bit like GTA 5. Luis also mentions vice city so I wonder if we’ll see him in GTA 6.
GTA IV and NFS Unbound on Rog Ally.
I’ll be honest, I was too young to understand GTA IV’s lore back then, and I was mainly playing it for barely getting 20 FPS on my PC and the physics system of the game. But now when I actually listen to the dialogues and radio station, man it sounds like they saw what America would be like in 2020s a decade early. “We should reduce minimum wage and remove rights of citizens to fight against the illegal immigration crisis”. Damn.
I think Flight Simulator has paid mods and I’ve seen ambivalent or slightly positive opinions of it. It is definitely doable and is actually a good idea, but something about Bethesda and their way of doing it always seems shady.
Binary search only works on sorted data, i.e. you know which side of the mid point is pointing towards the incident. If the incident leaves no trail, you can’t know whether you can discard the left side or the right side, making it a complicated linear search at that moment.
Thanks for sharing the details about dual booting windows. I was wondering if it’s possible to have Bootcamp like setup (Mac’s had this before their Apple Silicon machines) wherein you select in the OS you’ve booted into to restart in the other OS? So like Windows System Tray would have Bootcamp thingy which has “Restart to Mac” and Mac had a setting where you select the boot volume to Windows. That can make the fun puzzle a bit less fun but probably more ergonomic.
ICYMI Mod support would come to consoles as well, now how good or bad it would be is something we’ll have to see.
Yeah, I mean if someone is excited to play any game and they can’t even adjust brightness or have to witness very long loading screens, they would want it to be fixed before their playthrough.
It’s already improving almost every week. 3.5 update further improves Starfield’s performance.
Yeah I don’t mean make it a different game but stuff like HDR settings, eat button, mod support can make it a much better experience than what it was during vip access or launch.
Ditto. Next big sale after 2.0 launch is when I’ll play it for the first time. I’ve not begun Starfield either, already we know they’re going to fix the HDR and add some QoL improvements.
Started playing RDR2 after playing almost all games from the top of my backlog. Folks kept telling me RDR2 would ruin other games for you, so I saved it for the last. I’m still in the first chapter and I like it a lot. I like how it’s slow paced, feels more like a simulator so far. I’m also bit worried as folks told me you can miss certain side quests if you advance too fast, so I want to ignore all the main quest missions as much as possible. This caused my horse to die due to harsh winters right in the beginning coz I thought I should venture out a bit :p
I’ve also started playing Metro 2033, it’s a slow start and the controls are a bit wonky, but seems like a simple linear game so far.
Does this game have a difficulty slider or is easy for folks who find it really hard to git gud or don’t like to scan through wikis to cheese every boss?
Ah, here it is like 3 I think. So you’ll probably hate it :p
I’ve played the base game, and unlike HZD you actually have a limit to amount of traps you can set, so it is less of an important mechanic at lower difficulties. In fact you can’t dodge enough as well, so the combat is really engaging and challenging.
True. Though FFXVI, for example, has its own art style which looks pretty good, but whatever they’re doing with the tech is just too much for the PS5. Somewhere it feels like the devs overestimated the capabilities of these consoles.
Devs need to chill with all these features. I was playing Shadow of the Tomb Raider and it runs at upscaled 4k60 and looks miles better than this one.
Of course, this is from a small studio and using nanite and lumen probably saved them a lot of time, but what good is that time saved if most PC gamers can’t play it and it abuses upscaling technology by running it at 720p and looking all fuzzy.
And before people start blaming Series S, even PS5 port struggles to run at 720p60 in this game as well as FFXVI, which is a PS5 exclusive. Jedi Survivor does the same and I can’t understand why do they think this is what we want from games in the current gen.
If it was a mistake, how the game now coming to Series S proving that? The only thing it proves is that split screen is a demanding feature and MSFT shouldn’t impose parity of that, which they shamelessly accepted after the success of BG3. It’s still a good console to play modern games, of course not at best fidelity, but I don’t think that matters.
Edit: just realised you’re saying that with an incorrect conclusion that split screen wouldn’t be coming on Series X. Well, that isn’t the case, and probably brings the game to more people with least amount of harm.
tl;dr: it is what it is