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Releasing June 8
looks at calendar
Wait…
Releasing June 8
looks at calendar
Wait…
Well when the alternative is Bing quality search results, Google still has a slight edge.
That gap is closing by the day tho.
I’ve signed it, looking forward to the nonchalant dismissive response from the government.
My first job was as an “engineer”.
I spent most my time resetting passwords and setting up Outlook…
Job titles in IT don’t mean anything these days.
In particular, the term “engineer” has been butchered beyond recognition.
I’m not in software development, but this is how the entire company I work for operates.
We’re just kinda going forward with no clear direction, keeping stuff ticking over and constantly coming up with future plans that never come to fruition.
Also from the source:
To sustain our ongoing development efforts, about half of Signal’s overall operating budget goes towards recruiting, compensating, and retaining the people who build and care for Signal. When benefits, HR services, taxes, recruiting, and salaries are included, this translates to around $19 million dollars per year.
They sound like a great person to work with, “it’s not my fault for lack of documentation, it’s your fault for being an idiot”
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I just don’t think it’s good to let a company get away with not improving.
The small improvements they have made in Starfield are alright, but it feels like the bar was set with Skyrim and they can’t even really match something from 12 years ago.
I do not have high hopes for TES VI and I’m half expecting something extremely dated, as based off FO4 and Starfield I think the studio’s best days are behind them at this point.
It is essentially just a tech demo BUT, I would say they’ve touched on what I wanted from the space travel.
You can take off, fly the ship, point it up, and then boost off into space. That’s fun, that’s what I wanted, and I don’t think it’s really expecting that much.
“It’S NoT ReAlIsTiC”, none of it’s realistic, it’s a video game ffs.
It’s a fun and engaging mechanic that I’d expect in a great space game.
Bethesda’s seeming disdain for anything that could be considered a fun and seamless mechanic is frustrating. And fanboys seemingly have no expectation that Bethesda games should actually get better and improve on their weak areas.
Even if they think it’s a fun mechanic, they fundamentally fucked the amount you can carry imo. Should be higher than it is by default, because I straight up don’t want to waste skill points on that.
Then they’ve fucked the amount of cargo you can have on a ship. Either make it infinite, or ridiculously high even for a small ship.
I’ve got multiple freight containers on my ship, and apparently each can only carry about the same amount as my character??
imo the entire game needs a once over to add in a ton of QOL improvements.
It could really benefit from some sort of vehicle as well.
I land on a planet, sprint 300m to the first point of interest, 900m to the next, 700m to the next etc. and most of it is just sprinting through nothing…
Feels like it’s just wasting my time, as there is literally nothing in between. I think a little hover bike would be a great addition to the game.
Even without a lawsuit, is it worth the hassle?
They’d lose a lot of trust in case they ever wanted to do something similar in future.
I’d be furious with any company if they pulled that sort of shit with a product I owned.
Having just looked up the equivalent PC specs, it really doesn’t seem like a lot of power.
I imagine the game can run “fine”, but they probably need to do a fair bit of optimisation or people will complain about the way it looks and frame rate.
One of the benefits consoles used to have was everyone running the same hardware, but they’ve lost that now and I don’t imagine console players will be as accepting of lower quality as PC players with low end GPUs.
Not really the place for it, but why do some people still get so annoyed about the size of games these days?
If you want games to continue improving then the file sizes are going to increase. Maybe devs could do more, but at the same time it’s just a fact that high res textures and larger scale games need more space.
I’d say his own snarky attitude and outbursts have created that toxic environment though, and it’s trickled down to the upper management so that they feel they can get away with this shit.
If you’ve watched his videos long enough then you know what he’s like, and none of this is that surprising. You can practically hear Linus’ condescending tone in some of the stuff that Madison’s quoted.
You see staff frequently make excuses for his attitude, saying that he just “cares” a lot about what they’re doing and wants it to be right.
Yes, but the company can still be stretching itself too thin by having too many projects on at once.
I know it’s usually not as simple as throwing bodies at a project, but it feels like they could still do with more focus on their core products.