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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I liked their feel for sure. I probably wouldn’t go out and buy any more from eBay or whatnot as I already have two, but they were solid and I definitely plan on updating mine.

    Can’t speak to their use after the Bluetooth update as I just found out about it, but they were responsive when I used them through stadia and work just as well, if not better, when wired to a computer.

    As much as I dislike Google, they did handle this stadia wind down and shuttering pretty well.

    Edit: The Bluetooth works just as well! These were my favorite controllers until the PS5 controllers came out (don’t even own a PS5 but picked up a couple for my mobile gaming).

    One thing I prefer about Dualsense over the stadia controller is that their buttons are really quiet. I still prefer the feel of the stadia controller, though, so for casual daytime gaming, I think these are gonna be my go to.









  • Agreed, I’m just astonished how they got the feeling of exploration/intrigue/investigation in the game down so well.

    I’m taking notes on how best to bring that kind of suspense into my sessions. I’ve had players feel similarly suspenseful using Foundry Virtual Tabletop and a fog of war on a map I created, but it’s a little harder to accomplish that in person.

    The improvisation is one thing and GMs definitely lend tabletop to be more creative in that way, but the suspense of not knowing what’s around the corner or behind the door is harder to relay with just description. I think the visual aspect is definitely helpful.


  • Absolutely. I genuinely worried a bit about my group, myself as DM included, being sucked into this game or having unrealistic tabletop expectations because of how well this game has been done lol

    I also saw that there are a lot of things for players and DMs to learn from this game and how, although we can’t compete with the years long process of making such a complete game (done by many, many, minds and hands and through significant man hours), tabletop GMs can definitely be inspired by such a complete work. Asessing what they can implement from it in their own game designing and seeing how the two mediums of tabletop and video game can complement each other and how they differ will definitely lead to more interesting content on the table and respect for what GMs and story designers do.