source engine aesthetic was peak. i still love it, and nothing’s been able to replicate it. some games have tried, but the source feel is just unique.
i always love stacking books in barney’s interrogation room and trying to shove as many objects as i can in to kleiner’s mini teleporter.
i also remember having to wait for headcrabs to finish their death animation before i could move forward in hl1, so that’s fun :P
and then you start nesting trees so deep that it’s hard to distinguish between the different levels D: