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Joined 2 years ago
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Cake day: August 8th, 2023

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  • Are people really this dramatic? There are plenty of conventions at work that we don’t like but just accept. We’ll moan about it every now and then (looking at you “only one return statement per method”), but in the end we’ll just accept that any standard is better than total mayhem and anarchy. Usually I write the code in a way that makes sense to me and then just tidy it up to satisfy the angry rule machine. Having moet of the code in the same format makes it easier to follow, and the code that was written before these rules has me convinced that this whole thing is am improvement.




  • We played this game called Icarus last weekend because of a free weekend. It was okay for me, but I also have a pretty high-end PC for the 1080p monitor connected to it. Even for me the game was quite janky, but for my friends with older hardware the game wasn’t a good time. One friend’s microphone randomly turned into a max-volume noise generator while playing on multiple occasions, something that has never happened before. Another (who plays on Linux) experienced constant crashes and weird behaviour.

    After that disappointment we went back in time to The Showdown Effect for the first time in years, which was still as hilarious as ever. Apparently there’s an updated free to play version now (called reloaded or something?) so we’d have to check that out. Would recommend it if you’re looking to have some mayhem with friends .

    Edit: oh yeah and I also bought Grid Legends because it has a big sale and I like racing games. The driving physics don’t annoy me like the ones in The Crew or Forza so I’m having a good time with it till now




  • Good meme. However I do think that most people starting out will not really have to deal with any of those issues in the first few years apart from maybe the pip/venv/poetry/etc choice. But whatever they’ll pick it’ll probably work well enough for whatever they’re doing. When I started out I didn’t use any external libraries apart from pygame (which probably came pre-installed). I programmed in the IDLE editor that came with Python. I have no idea how I functioned that way, but I learnt a lot and hat plenty of fun.



  • Sometimes I look at the memes around here and wonder wtf y’all are doing. Like, neither my code nor the code at the place I work at are perfect. But I don’t think I’ve ever seen a merge do this. Maybe some of the most diverged merges temporarily had a lot of errors because of some refactoring, but then it was just a few find + replaces away from being fixed again. But those were merges where multiple teams had been working on both the original and the fork for years and even then it was usually pretty okay.





  • Machine learning and compression have always been closely tied together. It’s trying to learn the “rules” that describe the data rather than memorizing all the data.

    I remember implementing a paper older than me in our “Information Theory” course at university that treated the creation of a decision tree as compression. Their algorithm considered sending the decisions tree and all the exceptions to the decision tree and the tree itself. If a node in the tree increased the overall message size, it would simply be pruned. This way they ensured that you wouldn’t make conclusions while having very little data and would only add the big patterns in the data.

    Fundamentally it is just compression, it’s just a way better method of compression than all the models that we had before.

    EDIT: The paper I’m talking about is “Inferring decision trees using the minimum description length principle” - L. Ross Quinlan & Ronald L. Rivest



  • I might misunderstand what you mean with “implementing” an LLM, but unless you have a good understanding of deep learning and math I wouldn’t recommend to implement one from scratch. There’s a lot of complex math involved in these kind of topics. If you mean implementing an application around an existing LLM, for example writing a chat website that interfaces with ChatGPT or a local LLM, then it’s doable (depending on you current skills).



  • My first experience with the Sims was jumping behind a random computer at some kind of event that was running the Sims 1. Most of the family had just died because the previous person behind the PC had let the house burn down. Needless to say, I was a bit confused. I’ve played the Sims quite a bit after that, and I honestly like messing around with it.

    I don’t think I’ve ever played a game without cheating a lot of money. I don’t like that the Sims that I made have to go off to work or school, so usually I just build a big fence around the property to keep them all there. From there on it used to devolve into chaos when I was younger. Building huge mazes to access basic necessities, launching fireworks indoors, etc. Nowadays im a bit more behaved though.

    Imo the Sims 4 is the best nowadays. The older ones are showing their age. That being said, the Sims 4 is definitely in need of some competition. It’s inexcusably buggy sometimes, and I personally think there’s a lot more that can be done with a game like this. Hopefully the upcoming competitors can spark some fire into this genre.