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Joined 1 year ago
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Cake day: June 5th, 2023

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  • Quite good. Sans any real spoilers:

    Space is a lot more accessible in the early game, and in space ~~no one can hear you scream ~~ there’s a lot more complications than normal, including really turning factory planning and scaling on its head on one planet.

    Really mixed it up, much more than the SE mod did (which was good, but just felt like scaling more than unique challenges)




  • Yeah, a truck would make me feel better. It’s definitely a risk to move it myself uninsured. For comparison, looks like post tax prices delivered of ~14-18% more in Denmark than the US where we are.

    That’s a fair bit, but I’m not sure we’re in the market to try this hard to save a few hundred dollars in such a massive move. I lean towards selling, especially once we packed a big suitcase and it went VERY quick with stuff we love lol


















  • I have about a hundred hours in it. Here’s some scattered thoughts:

    –The devs clearly care a lot and it’s a labor of love. They communicate well, provide updates, listen to feedback, engage with the community. They’re lovely.

    –the game has a fun series of mechanics, good visuals, good music, fun vibes. It’s a bit… Sandboxy, towards later in most runs. I don’t know what to do with my settlement come cycle 12-15 (cycle is 12-20 days or so). I wish there was a little more of a goal for it, like scenarios

    –good mod support and map making. People have made some dope maps for it

    I’m gonna continue to revisit it as campaign/scenarios evolve, as mechanics are added, and as I want to get my beaver vibe on