here we go again

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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I’ve been working through my first playthrough of Cyberpunk 2077 - it’s fairly enjoyable, I’m glad I ignored it outright until well after big patches rolled out. There’s something very satisfying about blowing up enemies through a camera.

    I’ve also picked up Dwarf Fortress (Steam) for the first time. It has a lot of depth but has been fun to learn and try and figure out. I just flooded a section of my fortress by digging into an underground river.

    My chill-out puzzle game has been Can of Wormholes and it’s pretty fun! It’s weird for sure… but definitely fun.




  • I’ve always said that Starfleet is, first and foremost, a jobs program.

    It gives purpose to people who can’t find their own, in a time where your needs are provided-for by default, and seeking personal fulfillment is the purpose for most people’s lives.

    Drones would cut out the human driving a shuttle over to inspect an anomaly or object themselves, robbing them of a sense of accomplishment and achievement. Starfleet is about that stuff, so that’s a no-go unless nobody wants to do it and it needs to be done anyway. We see that a lot, too. They do have probes and sensor stations and stuff, after all, usually in really boring and unfulfilling locations.

    They have excessive, ridiculous redundancy. They have people doing jobs the ship computers could (and often, in times of need, DOES) perform very well on its own. There are several recorded instances of entire starships being successfully maintained for extended periods of time by a single individual (who does go insane due to isolation every time, because plot).


  • Janeway is my favorite captain for sure. The others are all remarkable, because of course they are, but whenever I watch Voyager, I am reminded of how much more I like her over the others.

    She had (and used) this great guile to serve her and her crew’s needs. She didn’t readily break her principles, but would intelligently question them when they didn’t appear to align with the greater good or her responsibilities.

    She was both flexible and reliable. I feel that some viewers saw that as unpredictability, but I don’t think so. She actively did more to help her crew in every way than any other captain we’ve seen.


  • I’ve made a point to learn and understand commonly “mocked” languages. The reasons they’re ridiculed for are often very tightly related to the reasons why they’re powerful in unique ways.

    It’s hard to defend some parts of PHP, but it doesn’t deserve the hatred it gets. Its standard library is a self-contradictory mess, yes. But it’s backwards-compatible with previous language versions to a fairly remarkable degree. This backwards-compatability might seem strange now, but not that long ago, this guarantee meant it could evolve very rapidly as a language and ecosystem without risking losing users to a continual barrage of updates necessary to keep atop of, lest your application fail. I think this is the reason it overtook PERL as the first major “server-side” dynamic website language of choice.

    It has that goofy dollar sign variable syntax, yes. I personally think a special syntax for variable access vs function calls is one of the reasons coding beginners found it slightly easier to use - you didn’t need to keep so much track of name collisions and stuff. $thing is always a piece of data, a noun. thing is always a keyword or function, a verb. You can thing($thing), it’s OK, they’re different. You’re verbing a noun.

    It could grow fast and be picked up quick, so it’s no wonder to me it persists, ever-improving, in the midst of all these extremely popular, extremely modern languages in use today. Wikipedia, Facebook, WordPress, Slack, Etsy, indeed even kbin, the piece of Fediverse software I’m writing this on now.


  • I’ve been playing through Control, which has been pretty fun, but… I just came out of TotK and every other game so far feels a bit… shallower. I don’t know how to explain it. I’ve also been taking breaks into Infinifactory again to finally finish it. Been a while since I’ve felt the itch for Zachtronics, and it feels good. The mechanical intricacy overshadows that hollow feeling.

    What should I play next if TotK has set my bar so high? Will it just fade in time?