

Portal was less shooty half life. But mobile and flashgames are huge and despite not (rightfully) considered real games, they are the most popular games.
Portal was less shooty half life. But mobile and flashgames are huge and despite not (rightfully) considered real games, they are the most popular games.
Half life was pretty big. It not only influenced gaming but it was also HUGE on modding and popularized seamless levels, smart ai, physics and movie-like visual storytelling in shooters. It did a lot and definitely deserves a place on a list of influential games. Competetive esports as seen today exists thanks to a half life mod. It also popularized the realistic shooter genre as cs was really realistic back in its day.
I can’t really think of any games other than other bethesda ones that took features from skyrim.
Be worse and sell more. It started a huge trend where every new iteration of the series was worse and yet most sold. It was influential.
I remember playing super mario 6 golden coins 20 times and speedrunning it before I knew that was a thing. Nowardays I drop a game if it feels too generic and wonder why I have nothing to play.
Emulate it on deck, I heard it does great there.
I hope they pay air force one programmers 2 dollars an hour, engineers 3 dollars an hour and factory workers 20 cents an hour.
Thank you, despite being a huge fan i don’t have reforger and I’m out of loop. But it seems to be going great
Quick rundown on what is coming in the update?
I’ve mostly been told to use one 512 map max for lighting maps while textures I ship have a casual working file size of 5 gigs and above for substance painter. Idunno how well they get packaged up as since I haven’t played any of the games I’ve worked on for a while. I can see vertice data taking up a lot but other than some AAA games I don’t see why anyone would need to make super poly dense models.
Polygons aren’t that costly, they’re just a set of coordinates and pack up well and ultra expensive highpoly stuff is avoided wherever possible by proffessionals. It’s mostly textures and maybe audio that bloats size.
Smaller textures, more assets, and worse audio mainly. Textures used to be like 512 for hero props. Now even random objects you see a few times get a texture 16 times larger. And they get up to 4 of those for each object/group of objects. Thanks to pbr and normals and whatever other masks and lightmaps may be required.
Im sure there are more reasons for size bloat but this is from us artists at least.
Its a stripped down windows 10, that’s all.
Install atlas os and dual boot linux as your daily driver. Honestly linux experience is what you think windows experience is and vice versa. Windows is just insanely bad now. I haven’t touched my psu power button, done anything close to using reg edit or have a bsod equvilent just from playing a video game since I moved to fedora.
So was he on linux?
I got the classic thaks to gog having a review system. I am somewhat excited to try out this legendary game and see what the buzz is about.
I shopped around gog and found xiii, street racing stndicate, underrail and alan wake. I started ubderrail and ive been getting clobbered by everyone but its fun. I play it on deck and pc, using heroic to sync saves.
I think homm 2 or 3 falls there.
I knew basically nothing bout jellyfin except it existed and this thread inspired me to finally set up my own server and client on the tv cause the chromecast has just become so unbearably bad.
I had it up and running in 5 minutes. Hardest part was remembering the auth key while running between rooms. I don’t buy into the atmos meme, for music I have bt amplifier or vinyl and it has everything I need: Watch content from my tv.
Picking farmville as the most influential video game of all time like picking pewdiepie as the most influential director of all time.