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Joined 1 year ago
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Cake day: June 19th, 2023

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  • I agree with that. Looking through, I find understanding the basic rules to be kind of a burden. It took me a while to realize that “Operations” is the rules section.

    I think it makes sense to show players the character sheet early, because that’s the nexus through which they really experience the game. I like the demo scene towards the beginning, but I think a quickstart guide to explain basic rules to the players very, VERY clearly is usually a good idea.

    Still, I’m continuously impressed at how well this adapts Star Trek to an RPG. I was initially skeptical that an RPG could take all the nonsense we see in decades of different shows and create a cohesive basis for all of it, but this is really impressive. I’d have to play to see if the rules feel balanced and natural, but at a glance, they make far more sense than plenty of other RPGs I’ve seen. I think this looks like a really fun game.




  • Andy@slrpnk.nettoTechnology@beehaw.orgThe problem with GIMP
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    1 month ago

    To add to this, I’ve been using GIMP on and off for a decade and I’ve never given any thought to the name. It’s all capitalized. I didn’t think it was a backronym, I thought it was just an acronym.

    I’ve used this in professional settings (I used to work in academic molecular bio), and I was very evangelical about it. Especially because we’re not doing high-level artistic work, we just sometimes need something for processing microscope images or making graphics for scientific publications.

    I’d say to any and everyone, “You know, you don’t have to pay an annual subscription fee for Photoshop: there’s this free, open-source program called GIMP that does most of what you need and you don’t have to pay a thing! Want me to install it for you?”

    I didn’t even think to be embarrassed about the name, and no one ever seemed to care in conversation. As others have said, the bigger impediments are people’s attachment to commercial software and interface challenges. This is just an absolutely silly complaint to make.










  • I generally agree. I think there are no great answers, but the expert they interviewed makes good points. The main point that resonates with me is the network effects: if everyone feels pressured to begin using tools because they feel like everyone else is on them, it’s very difficult for any parent to constrain their kid’s use.

    Age prohibitions aren’t very restrictive because they’re difficult to enforce. They’re basically just advice and a legal tool to go after the very most flagrant business targeting minors.

    As for the positive effects: that’s a great point. I want my kid to have access to explore cyberspace in the same way I want them to have access to explore our city and nearby wildlands. I want them to have as much freedom as possible while teaching them to recognize and avoid danger. I think in all these cases, exposure with supervision before gradually increasing unsupervised access to areas that have become familiar is the only strategy to achieve that that in aware of.