I get these vibes when WASM introduced C# to the frontend via Blazor.
Feels wrong. Feels like it shouldn’t be possible.
But binaries on the frontend are so. cot. dayum. fast
Blazor has been my favourite framework to do my side projects in for the past couple years now.
Time is the one thing we all suffer through equally.
It doesn’t matter if you’re a whale gamer with 100 ships or a normal person with 1 or 2.
Those 10 minutes pass the same for us all. And it’s that consequence upon death that gives real weight, meaning and purpose to your choices.
It’s what’s meant to keep you from going, “hurr durr guns go brrrr” and shooting everyone you see on sight like a neanderthal.
The only thing I don’t agree with is the current durations given the state of the game.
Often your ship explodes through no fault of your own. They should incrementally increase wait times as the game stabilizes more on my opinion.
But in a game where death is not permanent like real life time is one of the few things that weighs on us all the same.
And yes, ofc owning more ships b/c you’re wealthier than other players does give you an advantage over other players, doesn’t invalidate my point.
If anything that’s making it more realistic, and some day 200 years from now when they implement “Death of a Spaceman” there will be harsher penalties to death that you can’t whale your way out of, forcing you to prize your life and take action accordingly.
It’s not meant to appeal to everyone. Nothing is meant to appeal to everyone.
If you don’t like it, that’s fine, don’t play, no one is forcing you.
If you disagree with the game mechanics, that’s fine, don’t play. No one is forcing you.
If the devs need to do x, y, and z to appease you as an individual or you’re going to quit, that’s fine, don’t play. No one is forcing you.