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Joined 3 years ago
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Cake day: October 8th, 2023

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  • What does the amount of episodes per season have to do with anything? The creator knows how many episodes they’ll have to deliver and that they need to make it compelling enough to get the S2 renewal. It doesn’t matter if you have 8 or 28 episodes to do that.
    Additionally, the UK has been able to make very memorable TV shows for decades and they get 6 episodes total.

    And what type of excuse is “TNG was legit pretty wonky for the first 20-30 episodes”?? So because that show took a while to get its footing 89 years ago, shows today are also allowed to take a couple years before getting good? Are we just not supposed to expect improvements?

    I wholeheartedly agree with the statement “if it takes two whole seasons for a show to “just get good” it was a shit show.”. We should have higher expectations.


  • Oh RoR is in no way open world slop. Ubishit execs wish they could make this good of a game (side tangent: I fully believe Ubisoft has the talent to pull this off easily, but the C suite is allergic to good games).
    This game has unexpectedly become my “boot up and chill” game for now, and it’s kinda limiting how fast I churn thru my backlog. But I enjoy the fact that it’s a lot lower stakes than Nioh or Dark Souls; with those type of games I have huge startup inertia due to the difficulty.
    I’ve also bought wolong and wuchang together with RoR and I am not getting around to playing them hehe.

    Oh and if it’s not too late here’s a hint: don’t spend so much time in the character creator for the blade twin you don’t choose as your main one *wink wink


  • The combat isn’t bad, and the animations are really good (especially getting body slammed by a 600 kg sumo wrestler) but to me it just boils down to parrying until an attack window opens.
    I know you have quite a few options with status effects and being able to use two weapons in tandem, but I rarely use those features. Regular enemies die too fast to be worth applying poison and bigger ones take so many hits they don’t get poisoned at all.
    And why should I switch weapons if my main weapon deals double the damage of my next best weapon.

    So at least for me combat is just rhythmic parrying and attacking. Again not bad but I’ve been able to use the same technique in combat for the 10 hours I’ve played so far and nothing has really forced me to adapt to a different playstyle.

    Yeah I play on PC and it runs fine for me maxed out with RT but I have a beefy PC.

    It’s a really weird mixture of a lot of games so I can kinda understand why people aren’t into it. I’d say the biggest influence on this game is actually Assassin’s Creed. At least in the way the cities and the world is built. And there are NPCs everywhere, which goes a long way into making this game feel alive.

    When you’re out in the open riding a long distance to your next objective you’ll see people walking around, maybe a wandering merchant, a cat or a dog to pet, or something else. This makes the riding feel way better than in Elden Ring even tho mechanically they’re practically identical. But in Elden Ring most of your encounters are gonna be combat based or static NPCs. And I really love that vibe in Rōnin.

    Also the Yokohama pleasure district is 10/10 gorgeous.




  • Just bounced off of Elden Ring again. It’s a good game but idk starting a fresh playthrough just feels like a slog. And jumping back into my overheated character feels boring. I should remove it from my “favorite game” section on Steam but idk what should replace it.

    Another game I’m way more into than I thought is Final Fantasy XVI. I’m not a huge FF fan and have gotten a lot less interested in turn based combat as I got older, so I really like this direction FF is heading into.

    Clive and Sid’s VAs sound like 30 years older than their characters and the amount of cutscenes is quite overwhelming, but I’m invested.

    I had it on my wishlist for quite some time and the reason why I finally pulled the trigger was a short 50 sec video of someone annihilating a deer with the power of god.






  • NAT is like package delivery IRL. If you’re a server and send a package to a client without NAT, that’s like sending a delivery boy to deliver pizza, goes straight from source to destination.

    But with NAT it’s like ordering a package online. It first will be delivered to a distribution center, and then a delivery warehouse in your area, and then the courier delivers packages to all people on his route.

    It’s way more complex and you now have a whole bunch of points of failure.


  • 6G already wtf? Are we gonna have to perfectly align our phones with the cell towers then and get 0 connectivity if we’re off by a degree or two?

    Also love this snippet:

    To serve faster and more precisely, 6G will use more radio frequency bandwidth, require specialized computer chips and employ artificial intelligence.

    This kinda reads like they’re gonna AI generate data as we download things. Like frame generation but for packets.



  • fun fact: This isn’t any one specific CSS framework’s doing but rather part of how JS UI libraries handle scoped CSS. When you have for example two components that have similar CSS, like one component sets button to color green, another component sets button to blue, then the compiler does this kinda thing because “real” CSS doesn’t support scoping.

    So in the above example you’d get button class abcd and button class bcde.