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It’s against FTC regulations in the US too. The trick is getting them to enforce it.
It’s against FTC regulations in the US too. The trick is getting them to enforce it.
IIRC Exanima itself was never meant to be the full open world RPG. It was always intended to be a smaller game to perfect some of the game mechanics for their ultimate goal of building that open world RPG. I have no idea if they still plan to build that other game or if they are working on it in parallel or have ditched it entirely.
Edit: The community seems to believe that the devs are still planning to make Sui Generis at any rate. Exanima has been in EA for 10 years or so now, and based on what I’m seeing online they are almost at their 1.0 release version, at which point they will divert their attention to to Sui Generis. Take with a pinch of salt, as this information comes from the r/exanima community on reddit.
It’s a fork bomb. It exponentially forks processes in the background in an attempt to consume all CPU cycles.
In every dev job I’ve ever held it’s been me or one of the other devs doing demos (usually me though). Granted I haven’t worked on anything truly high profile that a demo would be An Event.
I really like that in RDR2 you can disable the mini map and replace it with a plain compass. It has the added feature that you can briefly show the mini map again if you need to get your bearings, and it disappears after a short delay. Definitely helps with the immersion.
His channel really went to shit over the past few years.
That’s really only native compiled languages. Many popular languages, such as C#, Java, etc. Lie somewhere in between. They get compiled to intermediary byte code and only go native as the very final step when running. They run in a runtime environment that handles that final step to execute the code natively. For .NET languages that’s the CLR (Common Language Runtime).
For .Net the process goes like this:
Java has a similar process that runs on the JVM. This includes many, many languages that run on the JVM.
JavaScript in the browser goes through a similar process these days without the intermediary byte code. Correction, JS in modern browsers also follow this process almost exactly. a JIT compiler compiles to bytecode which is then executed by the browser’s JS engine. Historically JS has been entirely interpreted but that’s no longer the case. Pure interpreted languages are pretty few and far between. Most we think of as interpreted are actually compiled, but transparently as far as the dev is concerned.
Last, but certainly not least, Python is also a compiled language, it’s just usually transparent to the developer. When you execute a python program, the python compiler also produces an intermediary bytecode that is then executed by the python runtime.
All that being said, I welcome any corrections or clarifications to what I’ve written.
That’s not true these days. You can try it yourself right in your browser’s dev console.
These results are from Firefox’s console.
0 == null == undefined
> false
0 == null
> false
0 == undefined
> false
null == undefined
> true
null === undefined
> false
And even in the one case where ==
says they are the same, you can fix that by making sure you are using ===
so that it doesn’t do type coercion for the comparison.
I remember that game. It came on like 7 CDs and was pretty much entirely FMV if I remember correctly.
Mass Effect 1 has the Mako though. In Starfield, as far as I know there are no ground vehicles at all. So it’s just a lot of running.
There are strafing controls, but I think you have to have at least one rank in Piloting the game calls it thrusters. Hold space to enable strafing controls (on controller it’s hold RB and then use the left stick to strafe up, down, left and right. I don’t know exactly how it works on M+KB.)
There’s no flying in atmosphere at all. To do what the parent commenter says would require going back to orbit (loading screen) then choosing a spot on the planet to land (another loading screen). When you land like that on planet, it generates an instance for you that is procedurally generated, but won’t contain any of your mission markers. (I haven’t actually tried that part, but I’ve seen others talk about it.)
The game is basically areas, separated by loading screens. You get in your ship, that’s a loading screen, you fly to orbit, another loading screen. Then in orbit if you want to go to another planet, you set course and do another loading screen. Once there, you choose a spot and land for another loading screen. There is flying in space, but it’s limited to small instances with some other ships, and POIs. Your ship’s speed is very slow, and as far as I’ve been able to tell you cannot walk around your ship while it’s in flight (this may be a limitation of the controller controls, I saw a streamer stand up in flight, but I don’t know if that was a bug or not. There’s no binding to stand up when you are in flight on controller.) I just wasn’t holding B long enough, you can stand up when you are in space, you just have to hold the normal binding for longer than I expected.
All that being said, I’m still enjoying the game. But I went in with low expectations.
Looks like sync doesn’t implement lemmy spoilers correctly, and still uses reddit spoilers. But the lemmy web-ui doesn’t honour those spoilers and does them the way I showed in my comment. That’s unfortunate, because people using Sync won’t be able to effectively hide spoilers, and will potentially be spoiled on things when Lemmy users use spoilers the way the web-ui tells them to in the editor.
Reddit style spoilers don’t appear to work on Lemmy. Instead use:
::: spoiler description
Spoiler goes here
:::
Which will look like this:
Spoiler goes here
Admittedly, it’s not ideal for inline spoilers, but if you really want to hide for the benefit of others, that’s they way you’re supposed to do it on Lemmy, I guess.
I’m also playing Baldur’s Gate 3 on my Linux machine. Besides some frequent crashes, which I haven’t confirmed if they are the game or my aging hardware, it’s been running fine. I’m currently waiting for it to transfer to my Steam Deck to see how it fares there. I’d love to be able to play in bed, but I fear I may lose a lot of sleep if I do that.
I do believe they thought you were talking about the first games in the genre not the first game in series you mentioned.
The bed is the most likely culprit, but new mattresses are expensive.
Hell, if I get anything over 7 hours my lower back hates me for the first hour after I get up. My ideal right now, is about 6 hours, and I typically wake up naturally after about that. Unless I’m very tired.
It’s the same story in US and Canada. Illegal, but not really enforced. And when it is enforced the the penalties aren’t strong enough to be a deterrent.