Tbh, I expect the singleplayer to be a massive improvement over V, which lacked a lot of the small things that really make a GTA game for me. We’ve already seen some pretty cool stuff in the leaks, like a more limited weapon inventory returning (looks to be somewhere between the old GTA style pre-V and RDR2) and most excitingly for me: fishing. But seriously, I think, depending on what you disliked/found underwhelming about V, VI might end up improving in those areas.
That’s the point, though. He’s correcting himself for children, but he corrects the wrong part.
To be fair, stating the obvious, which she does quite a lot, is also quite advantageous. Like, sure, that Klingon Captain seems angry and insulted, but what if he’s just a really good actor trying to deceive a Federation ship? When Troi goes “Yup, he’s angry and insulted” that would basically be the go ahead to assume he’s telling the truth and act accordingly.
But TNG writers usually only seemed to remember there was an empath on the bridge at the last second, so they just wrote in she can’t sense anything
The Rules of Acquisition give more helpful advice than Troi
Well, that guy at least ended up being of some help, even if he was a dick
Tilly went to Musk High
On the other hand, I feel like Lwaxana would fix all my mental health problems in an off hand comment after reading my mind for 2 seconds.
Other Q really just had to make himself look like Tuvix and Janeway would’ve killed him instantly
Saying the obvious actually is very useful. Yes, it might seem obvious that they’re angry, hiding something etc., but what if they weren’t and are just really good liars and actors? Troi is there to confirm if they’re honest or not.
There have been a couple of mods for Fallout 4 and New Vegas to add vehicles. IIRC the only one that wasn’t just an object floating across the ground was in that big expansion mod made by sex perverts, I forget what it’s called. New something?
Power Armor in FO4 is actually classed as furniture in the engine, IIRC
Same. It’s cool for maybe 5 times before you just stop caring. Only thing I miss is actually flying around the planet, and that’s purely for finding the best basebuilding spot.
Yup. People will always bring up some games like Witcher 3 as “better than Skyrim” and in terms of the roleplay elements within the story? Sure. Do the games have some similarities? Sure. They’re both open world RPGs in a medieval fantasy setting. But beyond that, the comparisons fall apart. Somebody just looking for any RPG experience might well prefer Witcher 3 over Skyrim, but somebody looking for another Skyrim experience is not gonna find it in Witcher 3. Same goes for comparisons for NMS and Starfield. Does NMS have seamless planetary flight and Starfield doesn’t? Absolutely. Can you scan plants and wildlife in both? Sure. But, again, beyond that the comparisons fall apart.
They do have ladders in Starfield, actually
Also Frakes is just really tall so he can just do that
Starfield has made me very disappointed with the planet designs in NMS, unfortunately. Like, a lot of it boils down to “This planet has purple dirt, but this other planet over here has blue dirt and is cold!” and they’re always one biome only. In Starfield, one planet can have several different biomes realistically spread out (like snow/ice region on the polar caps, etc.), and it also has a bigger pool of structures to pull from. I last played No Man’s Sky a year or so ago, and it always felt like there were only a handful of structures that could generate on a planet.
I legit spent hours in the ship builder in Starfield, trying to come up with a new design for my ship
I mean, they straight up said that 90% of planets will be empty.
As far as spreading out the handcrafted content goes, in my 60 hours it’s been pretty good, but I also deliberately stick primarily to actual quests, only dipping into random exploration and proc-gen mission board quests like bounties and cargo delivery on occasion. I was initally worried that the handcrafted stuff would be limited to the three major cities, but there’s plenty of other towns and locations out there. I think there’s like three small towns just in the Sol system. It feels like every other system has one or two big handcrafted locations or questlines. I came across stuff like a resort town, a small assortment of settlers I had to negotiate a mutual defense pact for, an abandoned zero-g casino space station, a mercenary bar/motel with the absolute motherload of contraband (and a free ship), just to name a few.
The side and faction quests also are almost entirely handcrafted locations and not just clearing out enemies in generic locations like half the stuff in FO4 was. All the proc-gen quests have been relegated to Mission Boards, so every quest you get from an NPC will be an actual quest, although I had to do one single proc-gen mission to join one of the factions.
Also I’m surprised you saw that many game breaking bugs on streams, because it’s actually a very stable release. There’s some of the usual Creation Engine physics stuff, or an NPC might stand on a table or something, but I haven’t really encountered all that many bugs.