DevOps is bad because for some reason we’ve decided to invent new programming languages that you can’t debug locally and so you have to keep pushing commits to the pipeline server. It’s bullshit.
“Why do you write all your pipelines as shell scripts and then wrap them in yaml at the very end”?
Because then I can run them locally quickly and test individual components of them instead of “edit, commit, push, wait 10 minutes, read error message, repeat”.
C is simple in the same way that a circular saw with no safety features is simple. I like having fingers better.
Some men just want to watch the world burn
C++, but a very ugly and oldschool dialect of it.
Trial balloon.
This character is the thin edge of a very large wedge.
What blockchain doesn’t have high transaction costs once it scales up to large usage? Fundamentally blockchains are about hyper-redundant indestructable storage with expensive costs for writing to that storage to prevent flooding it with garbage. The most mature and sophisticated blockchain that doesn’t involve burning down a forest to solve sudokus is the Ethereum network, which is probably the one to point to when we’re talking about a large blockchain, and that’s one that uses the subcurrency of “gas” to model paying for recording into that ledger.
Are there any blockchains that could handle transaction volumes on the scale of a game-store like Gog or Epic (much less Steam) without putting non-trivial prices on writing the transactions to the ledger?
Yes, but crypto keys recorded with an owner in a public ledger, so there’s a clear single owner.
Problem there is the gas cost of blockchain is too high. Recording transactions on chain is expensive. It might be worthwhile for full game transfers, but for cosmetics? I doubt that.
We all have hundreds of games that are $0, it’s called “all the games in your steam account you already own that you haven’t played yet”.
Deep Rock is good at letting you ignore what you don’t care about. I’ve never needed a wiki for it. It’s just fun and silly co op action, with massive complexity mostly about trivial things.
Stockholm syndrome.
JS is the one that’s built into the browser. If JS wasn’t built into the browser, it would go onto the trashbin of bad old languages that only survived because of their platform like VBA and ActionScript and .bat batch scripting. You can’t compare JS to any other language because JS is the one you don’t get a choice on.
The fact that this meme makes sense to anyone demonstrates how dynamic typed programming languages cause brain damage.
Even for experts the user experience is shit. Too much has to be done manually when the default should be automatic, like fetching before pull, recursing when working with repos that use submodules, allowing mismatched casing on case insensitive filesystems, etc.
Have you ever considered not working for a giant corporation to fix their products for them for free?
And yet I have to enable SMB 1.x to get filesharing to talk between my various devices half the time.
No, I mean single-letter vars are standard in physics and math, but reusing vars is not acceptable. Obviously they’re not good practice except in the scenarios you describe, but mathies gonna math.
Maybe they had a background in low-level assembly code? If you’re writing assembly that’s kinda sorta how you’d handle registers.
Single letter variables, yes. Reusing them? No.
Honestly the 2nd analog stick I didn’t mind too much because the face-buttons made a decent D-pad for the tiny handful of shooters on the DC. The bigger flaw was the lack of 2nd shoulder-buttons.
Also that putting a screen into a controller has always been a solution looking for a problem. It was on the DC, it was on the Wii-U, and there’s a good reason they abandoned the idea to put a screen on the PS4 touchpad controller.