if RPGs have done this plenty of times, then it’s not a new idea, and why are we talking about it in the context of the new ideas starfield had?
people replay games for the gameplay. bethesda wanted a game you could replay for the story, and then have it still work as a story when the player deliberately sequence breaks everything because of their omniscience
how would your reputation carry over when nobody in the universe knows who you are? it sounds like you’re just inventing a new thing you have to grind