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Cake day: June 18th, 2023

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  • Narauko@lemmy.worldtoSelfhosted@lemmy.worldNetwork Switch
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    1 month ago

    Depending on your forecasted capacity needs, Ubiquity does have some attractive options depending on your comfort with managed vs unmanaged switches is. I am making some assumptions based on homelab tendencies. I have been very happy with the UniFi ecosystem personally, though I know it’s not everyone’s cup of tea. The Dream Machine Pro has been very good for me both operationally and reliability wise, and there are expansion options for 10Gb Ethernet or SFP+ switches that cover most (pro/prosumer) price ranges.

    They are definitely not the best bang for buck necessarily, and I have not tried any MikroTik alternatives to directly compare so take my opinions with a big grain of salt. I work in a purely Cisco environment and am used to working almost exclusively in CLI, but I found the UniFi GUI and environment easy enough to pick up with a little effort. UniFi firewall is too permissive by default if you are using something like the Dream Machine as the front end, but as a Boundary non-expert it was not too difficult to configure satisfactorily. Wireless APs are pretty great too.



  • The Virtual Boy was released in 1995. It wasn’t wildly successful, but was roughly the start of home VR gaming. There were many VR arcade games and attractions after that in the intervening years until the Oculus DK1 and “modern” VR in 2010. That’s ignoring the really early VR stuff in the 70s and 80s. Just because we have had major breakthroughs in the last 14 years with consumer cost doesn’t mean time starts there.

    Palmer Luckey didn’t invent VR at 16 in his garage out of whole cloth without the decades of tangible growth and development done in the prior 2-3 decades. His breakthroughs in latency paved the way for the the current renaissance in consumer home VR, not minimizing his contributions, but VR didn’t start with him, nor Valve, nor HTC.