Mossy Feathers (They/Them)

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Cake day: July 20th, 2023

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  • As someone is very much not cisgender, I look at it and go “Well, isn’t every FTM going to pick Body Type A with male pronouns while MTFs like myself go with Body Type B with female pronouns? Who outside of a Far Right Troll trying and failing to be funny is gonna pick the buff bearded dude and select the she/her pronouns?”

    Me! What do you have against bearded, manly ladies? They’re awesome!

    It is kinda lazy to have “full masculine” and “full feminine” as your only choices while pretending they aren’t just “male” or “female”, but at the same time, I think it’s a step in the right direction. Today the options might be “not-man” and “not-woman”, but the future might have “not-man”, “not-woman”, “man-woman” and “woman-man”!





  • Furthermore, “RUNK” was originally made in the 1980s to take over from a program written on punch cards in the 1960s. Finally, it’s missing some important functions that the original 60s program had because "RUNK"s developer doesn’t see the purpose of those functions and refuses to add them; and no one has publically released a fork of “RUNK” that adds those functions back in, so you have to do it yourself. Thank God it’s open source.

    Edit: oh yeah, and back in 2005 there was an effort to make a GUI for it, but “RUNK’s” sole developer got mad because “back in the 80s we didn’t need GUIs; command line is infinitely faster” and kept intentionally breaking support for the GUI with each bug fix, leading to the project eventually being abandoned.



  • Oh, some more differences vs New Horizons:

    • no autosaves and Resetti will chew you out if you reset/quit without saving (New Horizons added autosaves and almost entirely removed Resetti).

    • time travelling back in time relative to your last save will also trigger Resetti.

    • playable NES games. They can be hard to find, but you can play them if you get any (iirc you can also transfer the roms to your GBA/GBA SP to play on-the-go)

    • home customization is still a thing in the original; however you only have a max of 3 rooms (2nd floor, 1st floor, basement). However, you can’t customize your basement floor or walls and the basement won’t count towards your HHA score.

    • no “cloud” storage, all storage is in furniture items, which have a max capacity of 3 non-furniture items (clothes, tickets, flooring and walls are fine, but not furniture). This is what the basement is for. (It’s actually kinda fascinating how furniture storage works, but I won’t get into that unless you’re interested)

    • maximum of 15 villagers instead of 10.

    • you can ask villagers if they have any chores for you; this is actually a great option and I’m annoyed they removed it because it means you don’t have to repeatedly spam villager dialog with the hope they’ll eventually give you a task.

    • there’s an island you can visit with another house which you can use as storage if you want. However, it’s a bit difficult to access on emulators because you can only get to it if you have a GBA connected, so you have to either emulate a connected GBA or use gecko/AR code to permanently enable Kapp’n.

    • no town hall

    • there are cops (they don’t really do anything except tell you if there are any free lost items in the lost-and-found or if there are any upcoming events).

    • Tom Nook is the only real vendor, as afaik Mable and Able only sell custom designs. Additionally, instead of Redd, it’s Tom Nook who occasionally sells artwork for the museum.

    There are probably others I’m forgetting, but that’s kinda the main gist of it.


  • I haven’t played City Folk, Wild World or New Leaf, however my impression is that the GC/N64 version is the only one where the villagers can be actually hostile to you. One of the biggest differences aside from personality, is that you have very little freedom when it comes to village customization. You can basically plant or cut down trees or flowers, and that’s about it.

    Note: there are like, 4 different versions of the OG animal crossing, the international GameCube release is the only one with an English translation.




  • Oh man, they get absolutely pissed if you hit them +3 times with an axe or net, which is way easier to do by accident than you’d want; if you hit a villager once, the game seems to assume that you want to hit them again, so attempting to interact just results in you pummeling/slashing the villager. I’ve had them tell me I don’t deserve friends, that I’m a freak, that I’m a horrible creature who shouldn’t be around people, etc…

    Even if you don’t accidentally or intentionally piss them off, they can be very rude and condescending when you first start playing. They chill out after you start interacting with them (and you have to interact if you want them to treat you nicer), but it can take weeks for them to start doing that. That’s what I love about the GameCube animal crossing; the villagers aren’t tripping over themselves to make you happy. In New Horizons, villagers basically exist to make you happy and feel better about yourself; however, they make it very clear they don’t like you at first in the original.

    (Also yes, you can hit villagers with an axe in the OG game and they have a slightly different reaction to it. It’s hard to do though and would seem like a bug if it weren’t for the fact that they react differently to it)


  • If New Horizons was your first animal crossing game and you were disappointed by the lack of personality that the villagers had, go play the original AC. Almost no customization options outside of your house interior, but the villagers have way, way, waaaay more personality. Not really surprising since, iirc the series was originally supposed to be focused on your interactions with the villagers.




  • I’m… honestly kinda okay with it crashing. It’d suck because AI has a lot of potential outside of generative tasks; like science and medicine. However, we don’t really have the corporate ethics or morals for it, nor do we have the economic structure for it.

    AI at our current stage is guaranteed to cause problems even when used responsibly, because its entire goal is to do human tasks better than a human can. No matter how hard you try to avoid it, even if you do your best to think carefully and hire humans whenever possible, AI will end up replacing human jobs. What’s the point in hiring a bunch of people with a hyper-specialized understanding of a specific scientific field if an AI can do their work faster and better? If I’m not mistaken, normally having some form of hyper-specialization would be advantageous for the scientist because it means they can demand more for their expertise (so long as it’s paired with a general understanding of other fields).

    However, if you have to choose between 5 hyper-specialized and potentially expensive human scientists, or an AI designed to do the hyper-specialized task with 2~3 human generalists to design the input and interpret the output, which do you go with?

    So long as the output is the same or similar, the no-brainer would be to go with the 2~3 generalists and AI; it would require less funding and possibly less equipment - and that’s ignoring that, from what I’ve seen, AI tends to be better than human scientists in hyper-specialized tasks (though you still need scientists to design the input and parse the output). As such, you’re basically guaranteed to replace humans with AI.

    We just don’t have the society for that. We should be moving in that direction, but we’re not even close to being there yet. So, again, as much potential as AI has, I’m kinda okay if it crashes. There aren’t enough people who possess a brain capable of handling an AI-dominated world yet. There are too many people who see things like money, government, economics, etc as some kind of magical force of nature and not as human-made systems which only exist because we let them.