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Joined 3 years ago
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Cake day: June 10th, 2023

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  • Progressed a bunch more in witcher 3 but got burnt out again. Finished ugly baby and it seems a bunch of side quests become unavailable after isle of mists and I don’t have time to binge them nowadays.

    Tried to make progress in celeste and they bleed pixels but they were too hard. I think I’ll give up on golden strawberries and do the other stuff on celeste and might end up giving up on tbp entirely as the fire world seems impenetrable. The difficulty curve on that game is insane

    Currently looking for a short ish easy game thag I can just play from beginning to the end without getting stuck or feeling completionist fomo. Suggestions?


  • It really is. I often find myself avoiding long games with intermittent text or dialog (RPGs!) because I get bored when there’s none and want to listen to a podcast but can’t because then I’ll miss the next dialog.

    There’s also the “I’ve got something to do so I can’t deal with starting up a game” and then spending an hour on youtube



  • Ask Claude to add 36 and 59 and the model will go through a series of odd steps, including first adding a selection of approximate values (add 40ish and 60ish, add 57ish and 36ish). Towards the end of its process, it comes up with the value 92ish. Meanwhile, another sequence of steps focuses on the last digits, 6 and 9, and determines that the answer must end in a 5. Putting that together with 92ish gives the correct answer of 95.

    when Claude was given the prompt “A rhyming couplet: He saw a carrot and had to grab it,” the model responded, “His hunger was like a starving rabbit.” But using their microscope, they saw that Claude had already hit upon the word “rabbit” when it was processing “grab it.”

    … [turned] off the placeholder component for “rabbitness.” Claude responded with “His hunger was a powerful habit.” And when the team replaced “rabbitness” with “greenness,” Claude responded with “freeing it from the garden’s green.”






  • I can’t wrap my head around this comment. You think playing video games is a wealthy people hobby? Or are you saying the author of the article is a wealthy person who doesn’t work? And he has to remind us that becuase that’s apparently something rich people do all the time that I missed? Or is it that only wealthy people have time to read these articles? Did I miss elon musk promoting path of exile or something what does he have anything to do with this?

    The real answer doesn’t make sense neither, the article makes no mention of how much money the game has made, it’s just a surface level review.






  • I see, I don’t consciously think about the map/level design when playing something so my opinion of doom comes from its mechanics and presentation, both of which are lacking in comparison to what indie boomer shooters have today.

    find better examples of them (Bioshock

    I don’t know if I played it wrong or something but I really didn’t like bioshock 1. It lasted like twice as long as it was fun and as time passed enemies just got spongier. Ammo is super scarce in the beginning and super common at the end. Shooting not very satisfying. The existence of the elemental gun. Bioshock 2 was much better imo


  • I meant it as “yes why did you ask?”

    I don’t have strong feelings about level design. I think the levels I enjoyed the most were in other episodes. If this is about the keys I’m neutral about them, I like exploring everywhere anyways so I’d just collect them on the way. I don’t know what else to say

    I feel the same way for smb. It has historical importance but it’s not up to the quality standards of today. I like the digital movement, feels better than the analogue stick in nwerer games




  • On the other hand, how is doom even on the list? This isn’t a ‘most influential games’ list. Surely the 10th best game in 2024 isn’t Doom 1993? Their scoring system (Quality 60%, Importance 15%, Hotness 15%, Playability 10%) makes sense to me, but how they assign those scores is baffling.

    Take doom and doom eternal for example:
    Doom 1993: Q 8.41 - I 9.99 - H 6.81 - P 6.81
    Doom eternal: Q 8.00 - 7.45 - H 6.09 - P 8.45

    How is cardboard enemies, simplest damage mechanics, story made of 2 still pictures and exposition text, and single axis camera control higher quality than any modern shooter? And in what universe could a 30 year old game be called hot??