

They are forgotten by the writers as quickly as they were invented…


They are forgotten by the writers as quickly as they were invented…


I was referring to the original Star Trek, but you’re right my phrasing was wrong.


I am sorry but I have trouble understanding what you were trying to say.
In the early nineties a single transformation shot of Odo cost at least 10.000$ depending on the complexity maybe even more. But even more it took weeks to complete. Even then it was just not possible to do this for every episode. In the 60s such an effect would have been nearly impossible to create because technology wasn’t ready yet.
There were of course other effects and maybe the use of puppets would have been possible (think of Yoda in Star Wars or some decades later ALF on TV), but it would have limited the sets or required specialized construction. The living room set for ALF was raised up so the puppeteer playing ALF could go under the floor and play the puppet for closeups when the use of a costume was not possible.
Special effects like the ones you are thinking of were expensive - the absence or novelty of computer generated imagery made these time consuming and incredibly complicated.


The in-universe reason is explained in TNG’s The Chase.
The reason from a production point of view is obviously money. It is easier and cheaper to have humans with some hair and makeup instead of a totally alien creature. Today the price tag is manageable, but in the 60s and even in the 80s it was not a thing you would do for a regular cast member.


I liked it. It was the perfect length to listen to and the voices are well cast and distinctive enough. The only thing I didn’t like was the intrusive (for a lack of a better word) music in some parts. As if they needed to further emphasize “this is the part where romance is supposed to happen”.


There is Cesium. But the thing you actually need is the actual maps. There are free maps (many of them based on OpenStreetMap), but the fidelity you know from Google Earth is usually not free. Also if you also want to self-host the actual maps you need a tile server for that and lots of disk space because these tiles take up a lot of it…


That might be cynical but it’s true. The fans who liked the book(s) will with a fair chance not like the adoption. So an amount of your hardcore fan base is already against you. The idea would only work if the book series has for some reason a (partially) different target audience than regular trek.


Also maneuvering a space vessel with two thrusters which are facing in opposite directions may be impossible…
Adding a single airlock replacing one of these thrusters (which therefore must be incredibly weak) makes it even more of a mess…


Yet the movies only got successful once they got a lot of the TV guys back for set design, wardrobe and makeup for the second movie.


I think the point of the invisible bridge was that you had to really believe it existed because only then you would later activate it. (I really have the feeling the writers were inspired by a movie or something…)
But I agree: The whole logic of the place was a free pass for the writers to do what they wanted. So maybe it’s better not to look too close.
Also: Noone not even mentioning the weird background effects (they were obviously added in post so neither the writers nor the actors had the opportunity to really react to it) was big miss for me. It would have been the first thing I would try to scan with my boxy tricorder…


Spock calling La’An an excellent dance instruc-tor was a nice nod to his way of pronouncing certain ship instruments…


I’ve been thinking about this for a few days now and I think there is a big missed opportunity here. The holodeck prototype showed more of less the same errors holodecks still have 100 years later. They could have shown other faults and use that for a comment on the current AI development.


It’s a bit anachronistic what happened with the holodeck here. It’s quite hard to believe that it took them about 100 hundred years to decide to install holodecks like the ones from this episode on starships again and they haven’t fixed any of the problems. Instead there are similar technologies in the animated series and even the holodecks on Enterprise D can’t do the same thing until the Bynars enhance them.
Nonetheless it was a solid episode and I’m glad they addressed the creeping trend in SNW for characters to do things on their own instead of relying on their colleagues…


M’benga will probably acquire some into gambling debts to pay all his ex-wives and therefore he will be demoted from chief medical officer under McCoy.


I bet it’s the same door that opens to the turbolift…


You are right that no one except Pike has interacted with her since the climax of episode 1. But there would be an empty seat at the wedding right next to him which would be odd…


Let’s be honest: Who else had forgotten about the Gorn cliffhanger?
I didn’t like the first episode very much. The Enterprise saves the Universe from some overpowering enemy all by themselves is too much of a trope for me. Also too many characters on the edge of dying, but nobody dies. Some story arks even culminate in the decision to just do nothing…
(Also why has sickbay a “quarantine mode” instead of a proper quarantine?)


Crisis Point - The motion holodeck picture movie


I just spun an instance up using the docker compose file. I did disable the exposed ports for all the services except reitti itself. Is there a specific reason you keep them exposed?
They need to train the upscaler on the remastered TNG. But I get it’s a rather niche use case.