One of them Carpenter nerd types.

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Joined 1 year ago
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Cake day: June 7th, 2023

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  • The directional pad is four separate buttons. Up down left right. I want them to be like the c buttons on the Nintendo 64 controller. Separate.

    What ends up happening with me is that I’ll press down but not squarely down. There is a good chance I’ll press partially to the left or right while using smaller d pads. This causes extra inputs I didn’t intend to do happen. The ds made playing tetris much harder on me than it should have for me.






  • I don’t think I played anything over the past week. I’ve been thinking about trying some fresh builds in nova drift, which is in it’s final steps to full release.

    I remembered that I played dragons dogma 2, as I also did last night and there is something inherently wrong with the later parts in that game. I’m wandering through the desert sections of the map, clearing everything as I go, and I’ve flat out lost pawns while just walking on major paths. They get stuck running into a cliff face somewhere and no commands or anything else will tell them to knock it off. I literally have to go to them, pick them up, and move them away from the wall. I must have missed one of them getting this stuck as she simply despawned completely instead of teleporting back to the group. I have been besieged by roaming groups of what might as well be orcs only to look at the minimal and realize my front men are somewhere 100m back. It’s so incredibly frustrating.




  • There was some random video on YouTube about the original fable and I had the urge to play it again. At some point had received the anniversary edition on steam so I loaded it up. 30 minutes and a bit of motion sickness later I uninstalled it and went hunting for my actual original disk. Found it, installed it, and the options and controls are so much better… It’s amazing that they ported the Xbox version for the anniversary edition and didn’t bother to include things like mouse sensitivity, smoothing, acceleration, or really any pc specific options.

    The main issue is that the camera seems to be connected to more than just character location, it seems to also be connected to orientation of some part of the character, like the hip. Combat is jittery as all hell, movement isn’t pleasant, and everything else hardly matters… I will be playing the original.






  • In no particular order:

    1. Half minute hero: quirky, quick, hilarious, and a bit stressful at times. It’s a perfect mobile title.

    2. Disgaea: infinitely scaling/playable strategy rpg. You can power through the game pretty quickly, or take your time and slowly become a god so strong that even friendly healing spells miss you.

    3. Patapon (2 and 3): rhythm based game about using drum commands to get your little dudes to complete missions.

    4. Dj max (any/all):dance dance revolution for your thumbs. Korean game featuring Korean artists. One of my favorite continuing series.

    5. Monster hunter (freedom through portable 3rd): action rpg all about them boss fights. Kill monsters, use their parts to hunt tougher monsters in a game all about incremental progression, inventory management, and learning movement patterns to git gud.

    6. Patchwork hero: do you like the dig dug stages where you slice off bits of the land to drop enemies into the water? This is that except they are airships and you must defend your homeland

    7. Lumines (1 and 2): musical game about matching colors and making combos in a tetris-esque style game. The devs went on to make tetris effect.

    8. Cladun 2: so I heard you like action rpgs, infinite scaling, pixel art, and enough grindy systems that even my power tools get jealous. Enter Cladun.

    I’m wondering if I missed any I spent a disproportionate amount of time on… But these were the first ones to pop into my head.

    Edit: I am finally home so I can look over my games… and I definitely forgot a couple.

    1. LOCO ROCO! It’s a very simple platformer in which you guide your little dudes through stages by using the L and R to tilt the stage. You collect fruits to increase your dude into a larger dude, or several dudes, depending on the situation.

    2. N+ Be a platforming Ninja, die a lot… like a lot a lot. It’s… simple and hard and so satisfying to clear one set of 4 stages at a time. You can even make your own stages if you’re feeling up to the challenge.


  • It’s good to see those who are willing to vote with their wallets. I’m still very much playing helldivers 2. The matchmaking was recently broken and will likely be fixed before the mid week, though it certainly hurt those who just tried it out.

    Matchmaking being down means I have to coordinate with the folks I know who are also playing. Thankfully for me, I have plenty of options.

    Helldivers 2 was the only game I played this past week.

    It clearly has a few major issues, but I’m having a ball, even when the defense mission types are completely busted and the game seemingly isn’t satisfied until it hits the cap for enemies and maintains it.


  • Helldivers 2. After a somewhat rocky launch, the game is good and enjoyable. It’s missing a lot at the moment in terms of what the first game offered, but the third person shooting is very refreshing from the top down game it once was. I was planning to spend my whole weekend on it, but seeing how quickly I’m progressing through the ranks and knowing how the difficulty curve is, I’ve decided that taking my time and waiting for further updates is preferable.

    Edit: seems I missed out on login issues yesterday from literal hundreds of thousands of people joining in.


  • Depends on the game.

    Monster hunter: they get the cute armor sets. Dudes get the fat armor sets, while that version of the lady armor is something like a mecha teddy bear.

    Social games: I aim for the more gender neutral looks, and for whatever reason guys are almost always bulky. It’s usually somewhat possible to get a female avatar to look guyish. And if it’s using voice chat, there is very little question.

    Online MMOs: I have set male and female character tropes/character types that have been developed for 20ish years at this point. Coskii is an axe welding merchant or as close to that as I can manage. My thief is a lady, archer is a guy, wizard is a guy, and sorcerer is lady.

    Single player whatevers: it depends on the character sounds. Sometimes games can get a bit excessive with their sound design, and for whatever reason make the guy voice sound like he’s constipated for every sound effect.