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Joined 1 year ago
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Cake day: September 14th, 2023

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  • I bet GTA VI will feel like all the others and not be too innovative because why? Their player base is just degenerates. The game design is to fuck each other and the NPCs up while giving you the feeling that you can do anything without taking responsibility.

    I’m not that gamer though. I like complicated thinking while smashing and grabbing. GTA doesn’t have that so I made up my own scenarios (RP before it was a thing with my friends in person typically while drinking) and played my own game when San Andreas was out. IV and V were just nice updates to the same game SA was.

    The stories were bland at best. The missions are bland too. Makes sense how RP got popular because the game itself is just tropes and cliches and stuff we already see IRL. They just capitalized on it. Rockstar isn’t some amazing company they just show you what you already see but in a video game. It’s not creative, it’s just observant and opining.

    RDR2 was a great story but that’s where that game ends. It’s another sandboxed GTA in old west times. Nothing special.

    You can’t choose your destiny. You just sit in a sandbox trapped and stimulated by simple dopamine triggers without puzzles to work the mind and skill. Kind of like real life.

    Overall it’s not a bad series. For what it is it is fun. To act out and be irresponsible in a vidya game is for sure fun. Maybe it’s even a work of art? I would agree. But it’s not something that is really innovative at this juncture. It’s not profitable.




  • And Windows is a huge red flag for this. Literally two OS’s working at the same time make it a shit product. One OS for legacy users who know what cmd and control panel are and the new junk system where they want to circumvent the first OS and slither all of your information to their shit tier One Drive. One Drive is iCloud without security.

    Absolutely garbage and cannot wait to feel confident in a dual boot or just straight Linux because this is just stupid tech making people helpless and hamstringing them as per usual.


  • On Steam I have 150+ hours and in my achievements I see that only 0.7% of players have touched 100 planets.

    So I don’t think that people are being honest and/or don’t really understand how big the game is.

    This game is huge. I spent apx 40 hours just surveying systems. And I can for sure say that the prog gen is very well done. Very well especially when comparing to other space games and when specifically talking about POI integration. Every POI looks like it was built there, with minor glitches and imperfections people with less hours would not even notice. The POIs feel balanced especially when the environment is taken into account.

    At 100 planets you really begin to understand the breadth of it. The planets I have been on have anywhere from 3-10+ POIs and you can “push” the invisible wall to prog gen more POIs which I understand breaks some immersion but I am fine with it. Some moons are devoid of anything, some have life, some have POIs, and some don’t. The planets typically have at least 3-5 resources and 3-5 flora and fauna. 6+ is common enough as well. While patterns may emerge between systems, it still feels pretty random and balanced.

    And again, this game is massive. I haven’t even seen nearly all of the systems which I imagine will hold some easter eggs.

    Lastly, this game is meant to be played slow. It’s an explorer game. You can’t rush or speed run this one. Sure some of the stories suck, yet plenty are good. Just like real life.

    I can’t wait to see if someone does an “all systems surveyed” video. Because even if you have your surveyed maxxed you have to scan at the surface too. Unless it’s a gas/ice giant.