• HobbitFoot @thelemmy.clubOP
    link
    fedilink
    English
    arrow-up
    2
    ·
    12 hours ago

    Both programs were developed to work on high end consumer laptops, which meant being able to work on IBM PC and therefore DOS.

    Those programs also were likely 2D in their initial versions in the 1980’s. They were also competing against human drafting, which was considered to be industry standard at the time.

    Cost and ease of use were likely more important than other potential users of 3D software, so they went with DOS and made the transition to Windows.

    • barsoap@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      11 hours ago

      3d not being required makes a hell a lot of sense and of course it wasn’t people have been drafting on paper for ages. They might’ve ended up on Mac or maybe Amiga, but an SGI workstation is quite an investment when you don’t even need to spin polygons. IRIS GL dates back to the early 80s, doesn’t seem so much to be a timeline but price and need thing. And it’s not like you can’t have a 3d view without acceleration, just would take a while to render and a frame every five seconds might still be usable.

      There apparently was an IRIX version at one time but with no user base preference, more likely they were thinking “where’s my C: drive” so once 3d acceleration hit the mainstream everyone happily switched back to Microsoft. Meanwhile you have 3d artists complaining that they can’t move windows with meta+lmb on windows.