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I remember it looked really good for a PS3 game, I think the physics of the sand was a tech demo for the PS3’s dedicated physics chip or something like that.
I remember it looked really good for a PS3 game, I think the physics of the sand was a tech demo for the PS3’s dedicated physics chip or something like that.
Replayed the Prime series a bunch, most recently the switch remake of Prime.
Great series, I didn’t like some of the dialog/cinematics of the third one but the gameplay was great.
Dread was really good, exceeded expectations. Final boss was hard I’m not sure I ever beat it.
Super Metroid was great but I’m not sure whether I ever beat Ridley.
I think I completed the remake though. Really hoping to see Prime 4 at some point, maybe on a new console.
In addition, the company doesn’t invest in growing and retaining the rest of the development team for 20 years until said developer is near retirement, then finds that they need to hire 10 developers because 2 need to replace said person and 8 need to redo everything they did.
It’s been nearly 10 years since you needed to develop with C# on Windows.
New versions of .NET have been cross platform with a free IDE since 2016.
I primarily use GitHub CLI to interact with the GitHub API, not Git. I don’t really see it as an extension of the Git CLI, which I use much more frequently. Everything you can do with it can also be done through their REST API.
I use it for things that aren’t really git features, like:
Syncing repository admin, pull request, and branch control settings across multiple repositories
Checking the status of self-hosted actions runners
Creating pull requests, auto-approving them
Some of this is just because some of these frameworks and technologies have been around for a while and they iterate frequently. I see a ton of Azure content that is obsolete after only a few years.