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use homomorphism and apply it to everything:
interface Profitable { exploitable() --> bool can_organize() --> bool } let profitables: list[Profitable] for entity in all_things_on_earth { if entity.exploitable && !entity.can_organize { profitables.push(entity) } } profit += sell(exploit(profitables)) capital += buy_all_you_can(profit) - (buy_politicians(profit))